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Old 26-07-2008, 09:31 PM   #1
Mighty Midget
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Default Trigonometry

Here is a problem I really would like to see the answer to, if there is one.



From point A three lines, b, c and d are drawn.

The angles between the three lines are known values

A 4th line intersects these 3 lines at point B, C and D.

The segments BC = CD but have no known value.

Angle ACB + ACD = 180 degrees (due to the fact that the 4th line is a straight line).

The question:

Can one calculate, based on the angles BAC and CAD, the angles ABC, ACB, ACD or ADC?

If so, how?


EDIT: Lately I have started to suspect that it's not the angles BAC and CAD that are important, but rather the relationship between those two angles.
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Old 26-07-2008, 09:49 PM   #2
Eagle of Fire
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That's some kind of problem I used to solve in high school...

However, it been so long I have no idea how I did it back in the day. That's the kind of problem you'll never see a viable application IRL unless you're an engineer or something...
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Old 26-07-2008, 09:52 PM   #3
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The problem was, in fact, found in a computer game where I needed to get a ship's course, preferably from no other data than it's bearings at different time intervals.

The "IRL" problem was: At time t = 0 I had a ship at bearing x. 3 minutes later the bearing had changed to y, and 3 minutes later the bearing was z. From these data I wondered if I could calculate the ship's course.
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Old 09-08-2008, 07:27 PM   #4
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Quote:
Originally Posted by Mighty Midget View Post
The "IRL" problem was: At time t = 0 I had a ship at bearing x. 3 minutes later the bearing had changed to y, and 3 minutes later the bearing was z. From these data I wondered if I could calculate the ship's course.
We GOT E!!!!

How?? Well Easy.. the full length of e is 6 minutes CONSTANT SPEED
Half an e is 3 minutes CONSTANT SPEED..

So when stated that line c (AC) should also be a known, I can say:
Line c (AC) is 5 minutes Long...

Knowing all angles @ A also you can EASILY calculate ALL remaining angles and Distances in degrees and Minutes of CONSTANT SPEED..

So let's say.. Angle Alfa (BAC) is 18* and Angle Beta (CAD) is 24*.

Now I COULD calculate the rest of it all.....

But not @ this hour... (and not without the proper tools (paper calculator))

So I'll get back on this some other time...
(If it's still an issue that needs to be solved)
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Old 09-08-2008, 07:40 PM   #5
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sounds right! If you got y/x then just plug that in to my junk and you should get the right answer.
How did you get that AC is 5, though?
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Old 28-08-2008, 06:52 AM   #6
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Quote:
Originally Posted by Mighty Midget View Post
The "IRL" problem was: At time t = 0 I had a ship at bearing x. 3 minutes later the bearing had changed to y, and 3 minutes later the bearing was z. From these data I wondered if I could calculate the ship's course.
Did the ship maintain the same speed? Does the game provide velocity? How do you know the value of the angles?
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Old 28-08-2008, 07:52 AM   #7
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Gaaah? Why bring up trig? *calms down a little* Sorry, I had a Maths common test this morning. I've done enough differentiation for one day.
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Old 06-09-2008, 11:26 AM   #8
Mighty Midget
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Sorry for the late reply.

Doom: The angles A and B on the last diagram are calculated from 3 readings of the bearing to the ship. A and B are the difference between the 3 readings.

Also, the speed is assumed to be constant, as is the heading.
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Old 26-07-2008, 10:08 PM   #9
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i wrote it on paper and scanned, it'd be hell to draw it in mspaint

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Old 26-07-2008, 10:10 PM   #10
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Sorry, but no. You assumed that the angle ACD was 90 degrees, but that would only be in one particular case, not generally. You can not assume a value for any of the unknown angles.

Also, angle BAC does not necessarily equal angle CAD.
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