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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Here is a problem I really would like to see the answer to, if there is one.
![]() From point A three lines, b, c and d are drawn. The angles between the three lines are known values A 4th line intersects these 3 lines at point B, C and D. The segments BC = CD but have no known value. Angle ACB + ACD = 180 degrees (due to the fact that the 4th line is a straight line). The question: Can one calculate, based on the angles BAC and CAD, the angles ABC, ACB, ACD or ADC? If so, how? EDIT: Lately I have started to suspect that it's not the angles BAC and CAD that are important, but rather the relationship between those two angles.
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Je Suis Charlie Last edited by Mighty Midget; 26-07-2008 at 09:43 PM. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() That's some kind of problem I used to solve in high school...
However, it been so long I have no idea how I did it back in the day. That's the kind of problem you'll never see a viable application IRL unless you're an engineer or something... |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() The problem was, in fact, found in a computer game where I needed to get a ship's course, preferably from no other data than it's bearings at different time intervals.
The "IRL" problem was: At time t = 0 I had a ship at bearing x. 3 minutes later the bearing had changed to y, and 3 minutes later the bearing was z. From these data I wondered if I could calculate the ship's course.
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Je Suis Charlie Last edited by Mighty Midget; 26-07-2008 at 09:57 PM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Schijndel, Netherlands
Posts: 864
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![]() Quote:
How?? Well Easy.. the full length of e is 6 minutes CONSTANT SPEED Half an e is 3 minutes CONSTANT SPEED.. So when stated that line c (AC) should also be a known, I can say: Line c (AC) is 5 minutes Long... Knowing all angles @ A also you can EASILY calculate ALL remaining angles and Distances in degrees and Minutes of CONSTANT SPEED.. So let's say.. Angle Alfa (BAC) is 18* and Angle Beta (CAD) is 24*. Now I COULD calculate the rest of it all..... But not @ this hour... (and not without the proper tools (paper calculator)) So I'll get back on this some other time... (If it's still an issue that needs to be solved)
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Greetings from GTX2GvO. Member of The Victorious People's Shoutbox Liberation Army. |
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#5 | ||
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Location: Thira, Greece
Posts: 207
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![]() sounds right! If you got y/x then just plug that in to my junk and you should get the right answer.
How did you get that AC is 5, though? |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Saint Catharines, Canada
Posts: 56
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![]() Did the ship maintain the same speed? Does the game provide velocity? How do you know the value of the angles?
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#7 | ||
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Location: Christchurch, New Zealand
Posts: 1,044
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![]() Gaaah? Why bring up trig? *calms down a little* Sorry, I had a Maths common test this morning. I've done enough differentiation for one day.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Sorry for the late reply.
Doom: The angles A and B on the last diagram are calculated from 3 readings of the bearing to the ship. A and B are the difference between the 3 readings. Also, the speed is assumed to be constant, as is the heading.
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Je Suis Charlie |
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#9 | ||
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Location: Nitra, Slovakia
Posts: 6,533
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Sorry, but no. You assumed that the angle ACD was 90 degrees, but that would only be in one particular case, not generally. You can not assume a value for any of the unknown angles.
Also, angle BAC does not necessarily equal angle CAD.
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Je Suis Charlie |
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