The problem was, in fact, found in a computer game where I needed to get a ship's course, preferably from no other data than it's bearings at different time intervals.
The "IRL" problem was: At time t = 0 I had a ship at bearing x. 3 minutes later the bearing had changed to y, and 3 minutes later the bearing was z. From these data I wondered if I could calculate the ship's course.
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Je Suis Charlie
Last edited by Mighty Midget; 26-07-2008 at 09:57 PM.
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