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#281 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() That's not random, it's an intended feature. It's the colonial army bonus, you get an attack bonus equal to the defense bonus the King army usualy get if you attack from another square which is not barren or town. Meaning, you need to attack from a vegetation or hill square.
Pretty much like what the natives did IRL. They always had the advantage of the terrain. |
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#282 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() No, the whole point is that the two tiles are exactly the same say, for instance both are prairies.
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Je Suis Charlie |
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#283 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Quote:
Quote:
In resume: keep your cannons to defend towns, take your continental dragoons out of town to kill the King army. In the best scenario, the King army should debark away from your colonies and they'll never attack them. |
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#284 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 23
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![]() Looks like I get to tell something about this game that hasn't been mentioned yet. Yay!
Although, it is an answer to a question posted a month ago or so... Anyway: There IS diplomacy in this game. It's just well-hidden. To initiate diplomatic talks with other Europeans you need to have a scout unit enter one of their colonies. Don't bother though, I've played this game regularily since it was made and I've hardly ever used it as the options are very limited Edit: Oh yeah, one other thing. I once played a game on the America map where I was closely 'allied' with the Arawak indians and at some point during the game they actually went from 'Agrarian' to 'Advanced' and their village icons changed to the city ones used by the Inca! At the time I suspected it had something to do with gaining Adam Smith as a founding father, but I have been unable to reproduce the effect in other games. Last edited by Driderman; 10-01-2008 at 01:21 AM. |
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#285 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() It probably have to do with the fact you traded a lot of goods with them in that game. When you do that, natives of that tribe tend to become very friendly and even assist you in combat. If you have master missionary, they tend to send you a lot of native slaves too. They're great at anything farming related.
I almost always played French, it happened often to me. I never seen a nation get up to advanced like you are describing though. |
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#286 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 23
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![]() I never really trade with the indians, except for horses and muskets if I need them to fight someone. My goods are usually sold through custom houses, so I doubt that was the case.
I know they'll send a lot of converts (not slaves), I tend to use missionaries a lot since it's cheap labour. Good way to get rid of Indentured Servants and Petty Criminals too, making them missionaries. I suppose it might be a bug, but it just doesn't seem like it. If I remember correctly, I had a road connecting their capital with one of my cities and it (possibly) happened around the time I built an Iron Works, possibly in that city. That may have something to do with it I suppose. In any case, I'm trying to see if I can make it happen again in the game I'm playing now. Got Adam Smith, got the road connecting, haven't built an Iron Works yet but a Textile Mill. Nothing has happened yet though... |
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#287 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I usually never use untained missionaries. Their work is often sloppy at best. What I do with petty criminals and identured servants is make them scouts or soldier. Scouts can be promoted at a treasure coin event (and some native village too I think), and soldiers eventually raise up to veterans once they have enough experience.
Identured servants can be trained at a native village, in the same way plain colons can. It's the easiest way of getting rid of them I've found while playing. Otherwise, untrained missionaries often make the natives angrier over time, and training petty criminals and indentured servants at universities (or school house) take forever... |
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#288 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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![]() Quote:
This depend on the specific "way of life" of each Indian Nation. To give an idea : Iroquois, Apache & Sioux : very high possibility to obtain promotion Cherooke & Tupi : from medium to high possibility to obtain promotion Arawaks : not sure, but i think medium Incas & Atzec : i think ZERO or near zero, never happen to me even in random map where sometimes each of this nations can have 20 and more village :eek: In addition, each village has its own specialization, so may happen that 1 or more village has "seasoned scout" as specialization and possibility that a village gain this specific specialization depend on the "way of life" of the tribe and obviously on the number of villages. About this : Quote:
As for Adam Smith... not sure of this but i think that each Economic Founding Father and general prosperity of your nation (or european nation nearest the indian nation) will count, but the role played is minimal (near to 0). |
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#289 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 23
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![]() So this has happened to you as well?
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#290 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Damn... With all this talk I now want to play this game again. Where's my copy?
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Thread | Thread Starter | Forum | Replies | Last Post |
Colonization | 6rangeface | Troubleshooting | 8 | 12-03-2006 01:18 AM |
Colonization | LotharGR | Troubleshooting | 2 | 31-05-2005 01:28 PM |
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