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#251 | ||
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Thank you for your offer. Yesss, it would be pleasing to join your project, though I cannot promise I will always have enough time. Well, we will see. In case of troubles with this forum, I have the email address: [EDITED] (please don't forget to insert the word "Lands" into the subject). Last edited by Paco; 28-09-2009 at 06:09 PM. Reason: no Email |
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#252 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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![]() Don't worry about having enough time, because we all have that problem!
Do you by chanche know the effects of leveling up, aside from increasing HP/MP? I have always wondered about that. I suppose Fighter will increase fighting damage, Rogue hit/evade %, recovery time and possibly bow/crossbow/throwing damage and Mage magic damage. The reason that I'm unsure is that these effects either don't exist or are very, very small. My email address and MSN is [EDITED] Last edited by Paco; 28-09-2009 at 06:10 PM. Reason: no Email |
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#253 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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![]() I've looked up some values I came up with some moths ago:
Timothy/Baccata/Lora/Paulson: 100% Kieran: 100% * 5/6 + 2 Ak'shel: 100% * 14/15 (not bad for a dracoid!) Conrad: 100% * 17/12 + 5 Michael: 100% * 89/60 + 8 I have never fully checked these values, but they seemed true for the dagger and Justice. But things change now you cleared up that you have to take the integer values, instead of rounding down or up. You're right about all of these values. Mine are not far off, except for Conrad's! |
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#254 | ||
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![]() Quote:
Taking the integer value is the same as truncation towards 0. Looks like mage level affects the time for recovering. No extra damage, as far as I know (I will check this soon). Not sure about the extra damages or chance to make successful blow for fighter and rogue levels - this might be true, but no easy way to check. I've heard the opinion that high rogue level also helps you to find the items in trunks etc. (in addition to picking the locks). By the way, there seem to be 2 hollows in Southern forest, 2 stumps in Yvel woods and 2 other in Upper Opinwood where I've never found anything. So the most noticeable items available in such places are: an axe, green skull, two bezel rings, 3-stoned bezel cup, star "Polaris", green skull, wand of Lightning... Can anyone remember other items, of course not salves, aloe, ginseng, oil, swarms and coins? |
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#255 | ||
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![]() I have learned that the recovery time for magic and physical strikes is not the same (for Kieran and possibly for all others). Also there's no matter what fighter and mage level does character have, but the rogue level causes fighter recovery time shortening.
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#256 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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![]() About the might modifiers: I believe yours are more accurate, if not correct.
When you succesfully strike a monster, your recovery time is cut in about 1/3. In the disk version, when you made it to Rogue level 7 (without item bonusses) you're recovery time will be about equal to that recovery time. Kieran either always strikes with that speed or somewhere around that. This speed bonus was nerfed in the Cd version though... Rogue level also helps to pick locks (duh). I don't know about item finding, but it might be true; when I played the game some years ago, I always leveled up a lot. I usually found one Bezel Ring in a tree hole. But nowadays I don't level up much and I can't seem to find it... In one of the posts here is a guy that thought he had once found the Zephyr Ring in a tree hole. The Zephyr ring can be found in a chest behind the door with the Fancy Lock, so it can't be found normally. It cuts your recovery time in 1/3. It could be a theory that, if your Rogue level is high enough, this ring can be found in a tree hole. But it's more likely he confused it with the Bezel Ring! Now onto something completely different... Do you remember that button in Castle Cimmeria level 2, that didn't seem to do anything? It's in the south part of the level, on a north wall. Well, it indeed does nothing, but behind it is a chest with a Cloud Ring. The effects of this ring are still unknown... |
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#257 | ||
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![]() I was able to find the Zephyr ring, too, and I still remember that the recovery time after a hit was pretty decreased for Maikel with that ring, as if he would be Kieran. I don't remember when I found it, though, but the ring can be found normally.
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#258 | ||
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![]() Seems now I understand how to check the delay values. The results will follow (maybe not today).
The button that dissapears when you press it? Clear, thank you. Maybe you also know something about these four buttons along a corridor on Tower's second floor? |
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#259 | ||
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![]() I think that if Bezel ring saves the owner from poisons and other negative effects, then maybe Cloud or one of the other rings saves the owner from stun (:crazy
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#260 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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![]() Quote:
I have no idea what the buttons in the Tower are supposed to do. I'll check all possible combinations (that's only 2^4 = 16 possible combinations). I checked the ring, but you still get stunned! Maybe the entire chest was just removed from the game, and the ring never got any special properties. |
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