Quote:
Originally Posted by Eagle of Fire
You guys always make me laugh when guys like you make such calculations and assume it's the absolute truth.  Not that there is no truth to it, but anyways... If there is something I learned in my gaming days is that you never have 100% of the informations available to you in a game. For example, the fact that you win some extra accuracy if you kneel or lose some accuracy if you carry something in your offhand while holding a two hand weapon is extremely badly documented, if at all. Things like that throw calculation off most of the time.
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Well these figures are the same that the game uses to calculate your success or failure, so they are meaningful, you can disregard them if you want but then you won't be able to know which option is really better, of course you can rely on personal taste instead. About the bonus for kneeling and the penalty for one hand, it's too easy to calcuate them with the accuracy percentages provided when you click on the weapon, they're around 15% and 20% if I remember right. However they don't affect comparisons between different weapons since they're the same for whichever one; only if it's worth it to kneel in a given situation etc. And I don't think this gives pistols any advantage over two-handed weapons, it's only 2 TUs to drop whatever a soldier has in one hand (he can pick it up again later) whenever he must shoot so he's not penalized for the weapon in the other.
These calculations are the only way to know each weapon's worth and compare them, everything else is random rolls and range modifiers (again equal for all weapons). The fact that many people won't make them doesn't mean they're not the only objective measure of the weapons' usefulness.