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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() You guys always make me laugh when guys like you make such calculations and assume it's the absolute truth.
I am certainly not dissing your way of playing, but it's certainly not the one I'd use. The Laser Vs Plasma argument, for example, been up since almost the first day UFO was released and is still raging on to this date.... By the way, did you know that most big aliens are particularly resistant to explosions? The only way to really hurt them with a grenade is to aim exactly where they are so the full blast hit them... |
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#2 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() I like grenades. first turn i have some people throw flares and look arround (or just look arround) and then i spray the place with grenades. also for small rooms i throw one or two inside...
I haven't played UFO so much (mostly i played XCOM). in that one it is particulary useful to train them with grenades for terror sites (where oyu can't use rocket launchers). it pays a bit to have later you man being able to throw powerfull grenade through the whole map. so i implied same tactics here in UFO. although i have to admit UFO has more obstacles. But i usually throw grenades to open walls r hit aliens that are hiding behind it. if you can't see it but you know they are there just throw a grenade inside and have someone aim in that place in case alien survives. Also alines always hide in certain places so if you throw the grenades there chances are you will hit something. and that's also the reason why i use cannons a lot. i shoot in some place and if there is no sound i throw a grenade and then they die.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() Quote:
These calculations are the only way to know each weapon's worth and compare them, everything else is random rolls and range modifiers (again equal for all weapons). The fact that many people won't make them doesn't mean they're not the only objective measure of the weapons' usefulness.
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Life starts every day anew. Prospects not so good... Last edited by Japo; 26-03-2008 at 09:29 PM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() What you just said is exactly what make you mathematicians reasoning flawed. "It's only 2 TU to drop it". Yeah, but then you need to pick it up again. And then, you might actually need those 2 TU at that particular time to save the life of your other squaddy... Those odds, you fail to calculate.
If we weed out both of our reasoning to what exactly make the difference between you and me, I'm willing to wage it all come down to the fact that all my own reasoning is done with suffering the fewer casualties possible, while you have effeciency in your top priority. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Well, if anything I think these discussions mean that they made most of the weapons well-balanced and besides that created a game that outlived its supposed successors by many years.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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