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#1 | ||
![]() ![]() Join Date: Mar 2006
Location: Kassel, Germany
Posts: 2
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![]() Hi!
Wir sind zwei Grafiker des Teams "Goresoft". Wir sind im Umgang mit diversen 3d und 2d Grafikprogrammen und Stiften vertraut und haben schon an einigen Spielen grafisch mitgewirkt. Wir hatten vor, ein nicht ganz kleines oder lineares "Talk'n'Gore" Spiel als Fusion von Fallout und Metal-Slug zu machen, das durch humorvollen, nicht aufgesetzt spritzigen Flair sowie gigantische Ur-Gemetzel bestechen soll. Dynamisch orientieren wir uns an Slug, nur, dass man evtl. über "sprich mit meinem Gewehr" hinaus auch nicht-Höhlenmensch-Konversationen tätigen soll und beeindruckende kulturelle Phänomene wie z.B. Tauschhandel oder Dialog erleben können wird. Die Grafik wird, um euch nicht zu befaseln etwa so sein: (Ich hoffe, ihr seht das jetzt nicht als den Zenit unseres Talents sondern eher als grobe Orientierung für euch, wir haben vor nicht 1 Woche angefangen) Der Verzicht auf finanziellen Weltruhm ist geplant (Freeware). http://www.spicken.de/6seiten/2247_1.png (Antworten an gs_waldemar@hotmail.com oder gs_raphael@hotmail.com) |
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#2 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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![]() Hmm, very talented, it seems. At the moment, I'm not in any action-based game projects, although I could use help with graphics in a puzzle/arcade game I've been working on. Lessee if I still got a link to the work in progress. Catching Business. Mind you, it's still a work in progress and can use alot of improvement (more levels, lives and steadier speed, to begin with)
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Shella, Kenya
Posts: 417
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![]() What ?
Please speak english |
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#4 | ||
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![]() JAAAAA... wienerschitzel auf di güüüüt!
In Inglisch Bitte! Jawohl? JAAAAA...
__________________
Meh.... |
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#5 | ||
![]() ![]() Join Date: Mar 2006
Location: Kassel, Germany
Posts: 2
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![]() sorry...
where going to develope a 2d shooter in the style of metal slug -gory -talking activity should exceed caveman-style and content -kinda' less linear gameplay than metal slug planned (mixed with "fallout" style) but we're still searching for programmers... http://www.spicken.de/6seiten/2247_1.png you can see the first grafic work for the game. Its not very detalied or stuff, but gives you an insight on the style and view, if you don't know what metal slug s like. You ll later see some sky above the desert thing, too etc. and have more interresting landscapes and places than deserts... we worked the main story concept out already but started graphics a week ago so you can not see a lot yet. But we re usually pretty fast!! SO: you should be able to handle some of those tasks: -AI (no more brainy than diablo ai) -some sort of editor where we can select and paste the "background-squares" and Objects to make huge levels look good and yet not be a disk space disaster... -2-Players-1-keyboard compatible gameplay with switching weapons and stuff (not the concept, just the progging) -still looking for a kind of engine ... :whistle: :bye: -everything else that is notoriously standard for such games... Concept, Storyline, complete Graphics and web design are being worked on this very second! well see ya! |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Shella, Kenya
Posts: 417
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![]() Sounds good, and I like the graphics.
As for programmers you may try the forums at gamedev.net I at the moment cannot offer any programming help because I'm busy with another project, as it's 2D I would recommend you use the free opensource Allegro engine which is for C++ and is very easy to use. Good luck |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 659
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![]() Quote:
Wow, I acrually understood that, sorta... ...what does wienerschnitzel have to do w/ Metal Slug games...LOL. |
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