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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Perth, Australia
Posts: 5
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![]() Hay.
I want to make a clone of Wolf 3D or DooM, whichever is easiest. Where do I start? cYa. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
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![]() From a Freeware Community?
http://www.reloaded.org/ |
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Source code for Wolfenstein 3D was released way back in 1995, and for Doom in 1997.
As to where do you start: http://en.wikipedia.org/wiki/Wolfenstein_3D http://en.wikipedia.org/wiki/Doom_%28video_game%29 There are some links to modding communities for both games there. Go ahead and check them. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Perth, Australia
Posts: 5
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![]() Hmm, I don't know how I overlooked those links. Thanx0rz for pointing them out. :}
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#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Heidelberg, Germany
Posts: 23
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![]() got 3 links that might interest you:
NewWolf - Wolf3D for openGl *best mod out there* http://newwolf.sourceforge.net/ wolfendoom http://www.doomworld.com/wolfendoom/index2.html wolftc (in progress) http://forums.newdoom.com/showthread.php?t=28402 |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Diepenheim, Netherlands
Posts: 31
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![]() I have made a mod myself to, i dont know the name of the modding program i used (was around 1 year ago... a friend sended the file) i made a rocketlauncher, an auto-target launcher (aim over the enemy for 2 secs, and the rocket locks on... VERY handy with the last boss i made... cuz he runs around like crazy :P)
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Duvall, United States
Posts: 28
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![]() It's too bad doom tc project just will never see the light of day. WolfenDoom would have been better if it was ported to the Duke3D engine
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Settlement, Christmas Island
Posts: 31
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![]() If you are interested by Doom, you may want to check the Doomsday HQ, for their Doomsday engine.
As the engine has been heavily modified to be able to support modern effects, models formats etc.. it may be more open to modding than originally.
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I know the cure for everything...beer |
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#9 | ||
Join Date: Jan 2007
Location: Maryland, United States
Posts: 357
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![]() Start DooM modding by making WADs. Try Doom Builder. Works nice, and has a 3d mode.
@D4NG3R: Is it DeHackEd?
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yes |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Diepenheim, Netherlands
Posts: 31
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![]() ooo that might just be possible
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