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Old 10-06-2006, 03:43 AM   #71
Banjo
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<div class='quotetop'>QUOTE(AnimeGuy @ Jun 8 2006, 06:04 PM) [snapback]235280[/snapback]</div>
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Does anyone know how to extract the game music out of the game?
[/b]
Actually, I ripped and encoded (not the best quality, mind you) all the music and made it into an 'unofficial soundtrack CD' myself! I sent the MP3s to Abandonia a few days ago for the Music section here, so if they put it up, maybe that will help folks?

But if you want to do it yourself, here's what I did (keep in mind, this was several years ago, so I might have forgotten something!)...

On the Dreamweb CD-ROM (n the root directory), there are eighteen files called DREAMWEB.V** (starting at DREAMWEB.V01 and ending DREAMWEB.V99 but missing LOTS of 'numbers' in between). These are actually the non-speech sounds for the whole game; that is, music and sound effects!

Now, each file typically contains several sound effects/music track, and because the music is actually mostly VERY short pieces looped, they're mixed in with the effects (eg. DREAMWEB.V05 contains a bell ringing, then a door effect, then a container opening, then a music track, then more effects like the laser pistol, Dreamweb teleport, computer beeps, etc. all one after the other). So, to rip the music, you'd have to open the file, then find the part you wanted (not as hard as it might sound, as there's usually about a dozen SFX/tracks per file, though a bit time consuming at first), and copy or crop them out to a new file and save it.

As for how to OPEN these files, I used Goldwave 4.26 (limited shareware, but more than functional enough to rip the tracks out). I don't know if other programs can open them too, but I just dragged the DREAMWEB.V** file into Goldwave and opened it (when asked, because it can't be identified) as:

Format: PCM
Attributes: 8 bit, mono, unsigned (this seemed to work best, though other settings could be better)
Rate: 22050 Hz

And hey, presto... you've got a waveform that plays back at the right speed (the only problem being, it's a bit 'hissy', though you could use noise reduction tools in Goldwave and other progs to fix this).

The files save as SND or RAW files (suggesting they are really just re-named files of this type in the first place!).

Once you have the music in it's own files, then you can convert 'em to MP3s or whatever you want!

Oh, and incidentally... if you want to rip/hear the speech files from the game, on the CD there's a directory called 'SPEECH', and in that are tons of *.RAW files; these contain all the dialogue from the game.

Hope this helps some folks!

Cheers,
Banjo
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Old 19-06-2006, 07:37 PM   #72
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I have to say, this is one of my all time fave adventure games, so overlooked sadly, I'm glad to see you guys all love it too.

I have the English CD talkie version which I bought way back when the game was released, think I'll play through it again after seeing it on here
                       
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Old 21-06-2006, 11:02 PM   #73
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I have to add to what everyone else has said, I just replayed this game after never having forgotten playing it the first time, which must have been over 10 years ago.

The story could have been developed a bit more possibly, but walking in the dark also adds to the atmosphere of the game, and what atmosphere there is. This game is simply brilliant in parts, I have always considered it to be one of the best. Ryan sometimes have to go through a share few obstacles to reach his goals, but if he'sgot the opportunity he isn't afraid to take the easy way out, the gun is used a few times throughout the game
                       
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Old 22-06-2006, 07:49 AM   #74
Amayirot Akago
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Awesome, AWESOME game. Found the CD-Rom version in a budget bin at Toys R Us years back.

Hella atmospheric, hella bloody. My favourite scene was breaking into the singer's apartment and killing the bodyguards. Chop! Bam!
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Old 12-08-2006, 10:29 PM   #75
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<div class='quotetop'>QUOTE(pjburnhill @ Jun 1 2006, 02:01 PM) [snapback]233627[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(The_Creep @ Mar 29 2006, 09:10 AM) [snapback]218038[/snapback]
Quote:
I have re-played this game so many times its stupid. I just love the world! I would REALLY like to get my hands on the english talkie version, does anyone have any suggestions?
[/b]


I would second that, I would REALLY love to get my hands on the CD ISO of the game. Just finished it again yesterday after many many years playing it. I just love it! Maybe someone should make a sequel for it... *erhm*!

:thanx:
[/b][/quote]

i got the cd version from the www.ancientabandonware.co.uk but cant get it to work with dosbox it keeps telling
me "file not found.c" anyone know what the problem is :wallbash:
oh you can also get it from www.classic-gaming.net but they have a download limit system

thanx
                       
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Old 08-09-2006, 09:36 PM   #76
Nightkin
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Damn, i'm stuck. I just came from the dreamweb after killing the man in the tv show. Now I need to kill sartain. For this I need to read Edens diary which should be on her bed. But there is none. Is this a bug?
She is lying in the bath and says to me I should sleep a bit...
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Old 20-09-2006, 05:49 AM   #77
WilliamC23
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I discovered something interesting on a website, this game had a seperate soundtrack released for it: PC gameScore It would be cool if someone could track it down. Also I have discovered the MOD tracks from Amiga version, I would like to upload them to here. I'll give them to Kostas.
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Old 21-09-2006, 07:59 AM   #78
WilliamC23
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St. Septimus is the Saint of 7 Deacon Martyrs, so it is the church of the 7 people that were a threat to the Dreamweb. 7 Sleepers of Ephesus referenced to in the diary.
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Old 11-10-2006, 03:58 PM   #79
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AnimeGuy, I got stuck in the game trying to find the location of O'Rourke's hiding place. I had to use a walkthrough, which I hate doing, and it told me to insert the cartridge I found at Chapel's house and logon as BECKETT, with SEPTIMUS as the password. My question is, how in the heck were we ever supposed to figure that out?
                       
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Old 11-10-2006, 05:13 PM   #80
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<div class='quotetop'>QUOTE(Guest @ Oct 11 2006, 03:58 PM) [snapback]260712[/snapback]</div>
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AnimeGuy, I got stuck in the game trying to find the location of O'Rourke's hiding place. I had to use a walkthrough, which I hate doing, and it told me to insert the cartridge I found at Chapel's house and logon as BECKETT, with SEPTIMUS as the password. My question is, how in the heck were we ever supposed to figure that out?
[/b]
It was originally more obvious in the Diary of a Madman, but yeah, it is pretty difficult to find out, I had problems finding it too.
                       
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