<div class='quotetop'>QUOTE(AnimeGuy @ Jun 8 2006, 06:04 PM) [snapback]235280[/snapback]</div>
Quote:
Does anyone know how to extract the game music out of the game?
[/b]
|
Actually, I ripped and encoded (not the best quality, mind you) all the music and made it into an 'unofficial soundtrack CD' myself! I sent the MP3s to Abandonia a few days ago for the Music section here, so if they put it up, maybe that will help folks?
But if you want to do it yourself, here's what I did (keep in mind, this was several years ago, so I might have forgotten something!)...
On the Dreamweb CD-ROM (n the root directory), there are eighteen files called DREAMWEB.V** (starting at DREAMWEB.V01 and ending DREAMWEB.V99 but missing LOTS of 'numbers' in between). These are actually the non-speech sounds for the whole game; that is, music and sound effects!
Now, each file typically contains several sound effects/music track, and because the music is actually mostly VERY short pieces looped, they're mixed in with the effects (eg. DREAMWEB.V05 contains a bell ringing, then a door effect, then a container opening, then a music track, then more effects like the laser pistol, Dreamweb teleport, computer beeps, etc. all one after the other). So, to rip the music, you'd have to open the file, then find the part you wanted (not as hard as it might sound, as there's usually about a dozen SFX/tracks per file, though a bit time consuming at first), and copy or crop them out to a new file and save it.
As for how to OPEN these files, I used Goldwave 4.26 (limited shareware, but more than functional enough to rip the tracks out). I don't know if other programs can open them too, but I just dragged the DREAMWEB.V** file into Goldwave and opened it (when asked, because it can't be identified) as:
Format: PCM
Attributes: 8 bit, mono, unsigned (this seemed to work best, though other settings could be better)
Rate: 22050 Hz
And hey, presto... you've got a waveform that plays back at the right speed (the only problem being, it's a bit 'hissy', though you could use noise reduction tools in Goldwave and other progs to fix this).
The files save as SND or RAW files (suggesting they are really just re-named files of this type in the first place!).
Once you have the music in it's own files, then you can convert 'em to MP3s or whatever you want!
Oh, and incidentally... if you want to rip/hear the speech files from the game, on the CD there's a directory called 'SPEECH', and in that are tons of *.RAW files; these contain all the dialogue from the game.
Hope this helps some folks!
Cheers,
Banjo