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#61 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I think this guest will find answer if he actually considers reading the thread. What's so hard about two pages, huh?
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#62 | ||
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Location: Olivais, Portugal
Posts: 757
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![]() i finish one more level.. :Brain: Someone finish the game ? :whistle:
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#63 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() I'm soo dedicated to this game... But I just now blinked that this site has a forum to it!
Well, since I started the 3. world (DESERT) I can tell you some about these levels. & I hope you will fill me too if you have more ideas. First, cheats, secret levels and other technical: 1. Be sure you will win the level. Build a science lab (white house) near water (need at least 6*6 hex water). Drop a useless sheep in the water (of course the gamespeed required the minimum). Get 10 "dolphin" (grey fishes), drop them in the science lab, finish the level (must be L5 or higher). Check the first 2 level! Additional advice: complete the first bonus level before this (it desappears if the secret levels are active). The SLs will de-activate if you quit. They reactivate if a level completed again (don't know if that could be a bonus level). I can't play the second SL - it did nit activated yet. I have an original CD. Doesn't seem to be a bug. (Well mostly I'd like some informations about beating the WHOLE game). 2. bonus levels: they appear regularly. Can't slow down the speed (set to maximum on the option bar what is not on the bonus levels). 3. if the game running too fast try a CPU-slowdowner as CPU-killer. Well, not much but if nothing else helps... basic datas: energy bars: red be filled if you have a lot of red men OUTside. Blue will be filled, if you have some blue OUTside (3 will do for a whole level). Green bar will filled, if you have soldiers in BARRACKs. Have at least 3 barrack to maximise this bar - for the helicopter (it is sad it uses that energy, not avaiable yet). Whites: have a science lab. Fill it at least 5-10 white men. Have a lot outside to refill the energy faster. Otherway you won't need too much on your white bar. Suggestion: always have 1 from all type except green men outside. The blue gives energy to build, the red to moving objects the scientist to start the inventing fast. Shovel icon: can build/destroy land. Needs 3 houses and some red energy. Wing icons: uses red energy. After "used" on yours clikck on goal position. Good for attacking houses/fill expanding/attacked houses. Needs 4 houses and more red enegy than the shovel. If something invented on L3 (to level 3 on the level) it will be given in the next level as L1. Not really useful sience you won1t have scientists for long, but having a mine is good to slow down the computer a bit and flamtouch to kill the first "soldeir" puted next to your house. L1 green house: make bullets (if soldiers are inside) L2 green house: make granades too (for attacking houses) useable (reasonable) inventions: L3 mine: blow up "big rocks in the ground" to appear secret warps. If you put baldies in these later you get that number of starting baldies on a later levels, not the original 10-20. (According to the manual) L2-3 rain: works as shovel - destroys land. In the ice world it builds the land. Makes winged persons to land. rock(item, not invention)/rockrain: bloking enemy houses from expanding/coming out enemy units mass pouch: quickly finishes the level. Don't let the computer invent this. drop a skunk in the water (gamespeed minimum) - get the red fishes ("piranhas") - "give" the fishes to the enemy. Works as an early solution on the computer's birth-rate. flame-touch: the first is good on early later the others. My favourite. earthquake: damages houses on screen. Droping inside-unites outside. Good if combined with flametouch than armageddon. angel-cloud: combined with baloons would be good to turn enemy scientists to our side. But needs too much time. rabbit: gives incredible birth rate. At least 5 red inside suggested. useless inventions: tree (not invention, works as house): no birth rate. The computer will attack the tree if yours are inside. Sad rises energy. Not sure its the baldies hp or the energy bar. storm L1: don't do anything. gun: worse of the worse. after puted down needs to decide where to fire. You won't be able to do anything until then. fishrain: says rising energy. Same problem as with the tree. Use: start rain. Get fish. "Give" fish to allies. Reusable. snake: no use (attack trees is a small task) sknuk: do not invent this. Use skunks for piranhas. dog: slows down birth rate. Don't know timing. Too long to invent. mine/pit/trap/pusher/popper/electric: sames. Won't give enough bonuses. Electirc said good with rains. Fields (mine/popper): too long to invent. The computer has a tendency to avoid this. earth-shark: no succes earth-shark repellent: why would I need this? gas mask: never found, said it prevents skunks. But the computer never invented that. unknown items: sticks, sheeps (except for the secret levels), red sings (on World 3, looks like Candy-World) basic tips: - the sknuk-made piranhas (see above) (can win some levels just with these) - put a rock before an enemy house. Put your shield on it. Yoiur soldiers will uses granades on it, won't going inside. The shield works ONLY soldiers (yours) and ONLY 2 screen away! - use rocks to prevent enemy houses expanding. Till Friday I will translate my home-made level-walkthruogh and if you don't say no I will pu it on the forum. :evil:
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#64 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() I read through the forum carefully and I decided to add one more comment oday:
inventions: cow: rare. 1-3/level maximum. Long to experiment. Said it attracts people and blows up in a crowd. Never tried. Also sad, an invented cow putted in an enemy house will destroy everyone inside, but it doesn't work another good attacking strategy: invent L3 mine. Put it near one/more enamy house. Start blowing them up. Kills 4-9 men/blow. the F8 cheat: press it, then click on a land. Keep the button pushed (no repeating!). Well, it is the correct form of the cheat. Not sure, if it works on PC. rock: reusable after rockrain. Fixed number on a level when started. skunk: fixed number dog: eats rabbit "in nature" (bad thing at start) cow: fixed number earth-shark: can' catch it (and not needed) enemy traps: the computer ("C." after this point) likes them. Use anything to destroy them - and the C. will waste his men. Pit/pusher: grab one men of your. Drop it on the trap. Klick again fast. No harm done to you, but the trap will expire. The C. don't do this. Basic strategy till level 6-8: build a castle. Start build another. Then/or a science lab - invent rabbit. Build a barak (maximum tonage). Finish the C. with winged soldiers. carpenters (blue men) in houses: basic: needs 1 science lab: needs 3 to build (much faster) than 2 to keep. barak (green L2 - I mean L2 after the indifferent house): 5. Grows really fast. red: L1: 2 L2: 4 L3: ??? L4: 9?, but for expand 15 gives the fastest Seems you can have just a limited amount of houses. If you play a lot (not just on one level, but still): on smaller PCs restart recommended after some hour (once I had so many men on a level I needed start it again after half hour, but after than I understanded the wings' useness). Birth rates: 1 red also reproductive (don't ask). Two should be the minimum, but it isn't. 5 give minimum usefulness, but will be enough till L28-30. 10 red inside seems always enough for a start. Above 20 is very good. Above 25 means fast repacement (the rest can always be pushed out - for some soldiers/redirect them). Well, that's for today, pals :Titan:
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#65 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Hi!
As I sad I continue write all I know about this game to help you or what. So again I start with some "basic" controll as I made the first level on the third world (Europe, not Desert, sorry). this was the first time when the vehicles was avaiable:w00t: garage: Can build after RL2. If builded the house can’t expand anymore (same with the helipad). Then you can invent the car. The car will stay as an object. Controll the car: pres hand on it with a left klick. Moving: move the mouse. Beware, it is fast! Release: klick again. Destroy it: with L3 mine. helipad: can invent helicopter. Works as the car, but can only hit winged men. Can bomb with right click (uses green energy). The bomb will fall c.a. 2 hex downer than we are. Controll the heli: use the wing. If touched with the hand you won’t be able to touch ANYthing for quite some time. Can build on RL3. Can be destroyed by L3 rain, if not on the helipad. The houses minimum carpenter is the level of them (RL1 needs two, sience that is a 2. level house), but the vehicle-expansions don’t need +1 blue men. Strongly suggested have more carpenter inside than the minimum! The snake will try to disappear when touched than puted down. The skunk will even drown in earth if do the same! But the fishes can survive for some seconds on the ground (this is a hint!). If you invented something than dumped you still be able to inven L2 from that kind of invention. inventing: Mass poch (what I call Armageddon) needs RL4. Flametouch needs a GL2. Look-a-like: Green (world): indifferent: house red L1-2: house but with more window red L3-4: catlse white: watermill green: stone fortress dog: brown Ice: indifferent: iglu red L1-2: sema as in the previous world white: astronomical house green L1: wooden house green L2: two leveled wooden house pit: thin ice earth-shark: orca dog: grey rain: snow warp: ~buried iglu Europe: indifferent: holyday-apartman red: L1 – hotel L2 – Colosseum L2V - +garage L3 – pagoda L3V – + helipad L4 – Warcraft: ork fortress white: windmill green: L1 – same as RL1, but in brown L2 – the Tower red ball: stone earth-shark: hattyú warp: big stone. Resembles the warp in the previous world Desert: Hell: And sience it was so long I write in my level-walkthrough in the next qoute.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#66 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Level walkthrough:
level on my type of letters means you need to invent your strategy on that level. The whole game seems like it teaches you slowly how to play. The qoute in th ( ) just after the number of the level means what the look of the map resembles me. Watch it as a decoration. „pálya”: means level or map on my language 1. pálya (means map or level on my language) : (starting islands) there is just one single enemy. I suggest instead of instant winning try out everything you can. I made this level under 2 hour! 2. pálya: (starting islands 2) The C. Builds only a basic house. First time the wings are avaiable. 3. pálya: the C. Starts to bother you, but no danger involved. 4. pálya: (opposing countries) the C. Builds houses continuously, but won't attack you. 5. pálya: the C. Builds level 2 houses. 6. pálya: (borders) the C. Start creating inventions. No science lab for him. 7. pálya: (horde attack) there are not too much place, but build anyway. We are faster then the C. And can position the buildings better. Do not hasitate letting collapse a bad positioned building! The basic idea of this map is to conqer one building then right after it another then another... as fast, as possible. 8. pálya: (chessboard) The C. Builds science lab. We need to build more houses for a start not just wait for a full castle. It will help to confuse the C. & get invaluable time. 9. pálya: nothing much to say. But after this comes a bonus level! bónusz 1: minefield. Grab the reds & put them on the center's isolated island. Repeat this until at least 5 bouns you reach. 10. pálya: (chained) for the first building we need to go the very down of the map. No need to move the screen horizontaly for this. Start build a castle AND a science lab. Put a barrak in the original starting position. First time, when the C. will have his most hated cheat-spell: he will destroy a lot of our carpenter inside our houses. Players can't invent that kinda spell. You too will hate this cheat. 11. pálya: the C. Builds a RL3. No more, so you will be able to handle it. The first time, when a cow is avaiable. 12. pálya: First time for Armageddon (mass poch). Although not really needed... 13. pálya: average difficulty level – compared to other games. If you get bored start Armageddon! Only thing to mention: enemy barracks are also hard to capture just like ours. 14. pálya: the C. Will happyly dig the land. But we are experienced enough not frighten by this. 15. pálya: (Amerika) Nothing special. Not even Armageddon needed – we wikll be much faster than the C.semmi különleges. 16. pálya: (Europe) The C. will use again the self-burning spell (aka.: our carpenters will die as – well, something that dies quickly & in great number). Both opponent will attack us ONLY. So build at least a RL3, than a barrak for the start. Then a science lab (invent rabbit). Than another castle on the other side of the little rock-border. 17. pálya: RL2 – science lab – invent rabbit – RL2. Make it & you will survive. Move baldies between houses as necesearry. Basic idea: build houses as fast as possible (red ones): I call it rush! There comes a bonus level. bónusz 2.: put the flag immediately in the hole, than start build bridges between lands, than destroy them preventing the baldies going backward. (Almost) every baldie can be saved. Note: in this world I never used piranhas (forgeted). Note: in this world your birth rate is low, the maps are big. The red energy is not trustable: needs too much even flying. 18. pálya: No rabbit. Armageddon is a must to be fast. Build as on the prvious level at the start. 19. pálya: again we are much faster than the C. Armageddon is again a must. 20. pálya: the C. won't do much. Don't know why. 21. pálya: same as above. 22. pálya: (two feuding empire) the C. went military, but we can have a very high bierth rate. Good idea to build a barrack in the beggining (building second or third), but not that important. 23. pálya: again a cheat for the C.: it can build land without houses! And we have sooo few men. So use piranhas! If you survive the start you will be OK. 24. pálya: (aurora borealis) Bad starting position. Need a lot of time to put us to a better. Just don't panic! 25. pálya: same as above, but there will be NO good position for a RL3-4. Build land than! 26. pálya: For opponent, all against all. Build 3 houses (2 RL2 and a science lab – for rabbit). Reds above 15 can be placed to an isolated island to produce energy. Need there 1-2 blue too. Than build another castle & a barrak. On the safe island the baldies can be changed to white – produce energy for the rabbits – after they completed they mission (all icons avaiable). 27. pálya: the C.'s birth rate is very good, but we have strategy! There is a WARP on this level! And bonus level comes too. bónusz 3: there are enemy on the trees! I think you could draw a map, but it is not that hard, and won't need the extra men that much. 28. pálya: Very small map. Don't need to build anything, just use skunk-made piranhas. If the C. can create a building you will be able to capture it for the end (don't start it till all hairy on the screen killed!) 29. pálya: Four opponent, but we have a good position. The main enemy will be the diagonal one (blue flag). For the start the hairies above allied to us. Later they too will attack us, but 'till then we can build something nasty just front of them. The others won't attack them. Tip: after our building started drop a skunk in each corner in the water to reach some advantage. At least two houses (red) needed for the start (RL2), far away from each other. Really hard level, watch it, pals! 30. pálya: Again we won' need to build, just use piranhas then capture the C.'s house. LEAVE 1-2 hairies ALIVE! Because here is a WARP! Isolate the remaining hairy, turn everyone away from beingsoldier. Put in the hole 1-200 men, than continue on. 31. pálya: Absolutly no place to start! We don't have time for skunks, as the C. have too much hairies! Turn everyone to blue (as normaly). Use a skunk to kill as many hairies as possible. Put down the flag in the enemies mouth! Start building: RL1 will be enough with 10 red and 2 green inside. Is it stands and expanded to RL2 and have at least 20 red (inside of course) start an otherone. Start playing. Use sknuks (I mean: piranhas) when waiting (for expand). 32. pálya: Again a minimap. Use piranhas.megint egy minimap. 33. pálya: We have room, a house but not too much men. Let EVERYONE out and the house collapse. Use skunks to kill hairies. Then capture his house. Needs to be fast. 34. pálya: Turn the gamespeed minimum. Use skunks. Be fast & agile. There comes a bonus level. bónusz 4: again a field but this time huntingtraps. Higher rescue-limit. I could only made 2-3 bonus here. Note: this world really looks funy. Don’t bother the candies, they are just decoration. 35. pálya: (fat tissue) The only place good for building is the C.'s – what has more man than we. Start a buildin down there. He won't build any more, so we have chance, but a thin one. Build an RL1. Collect 10 red. Expand to RL2. Collect 15-20 red. Repeat the process (but maximize the population in the first one). I saw a rabbit, but a dog eated him and never reborned. Try out the heli and the car! WARP! secret level 1.: the demo's first map. Slow mission, but we are always on the top. Have some extra men on a neerby tree. :Brain:
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#67 | ||
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![]() I Played the demo b4 (When I was 7)
I LOVED DROWNING THEM MUHWHA! HA! HA! |
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#68 | ||
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![]() I keep Drowning them its fun if your bored
I had a demo disk when i was 7. I RELLY MISED THIS GAME. I just found out how to download finly :Brain: I'm a noob so what |
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#69 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Some said Skullcap is a better this-like game. Weel I looked after it and it appeard that is a SEQUEL to Baldies! ABSOLUTLY NO differences between the two, just a somewhat nicer toolbar, and a better starting picture - nothing more - well at least as I know.
No download on the Net possible currently
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#70 | ||
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![]() can some1 tell me how to get it working because i dont check any of the boxes (DX2) and dont delete the files or anything is says succesfully installed and then when i click start balies single players it says "C:/My Documents/Baldies/baldies.exe is not a valid Win32 application"
can you tell me how to get it working |
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Thread | Thread Starter | Forum | Replies | Last Post |
Baldies Online | Goodguy3 | Gaming Zone | 5 | 25-04-2006 12:55 AM |
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