Thread: Baldies
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Old 16-11-2005, 11:14 AM   #63
twillight
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Join Date: Nov 2005
Location: Var, Hungary
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I'm soo dedicated to this game... But I just now blinked that this site has a forum to it! k:

Well, since I started the 3. world (DESERT) I can tell you some about these levels. & I hope you will fill me too if you have more ideas.

First, cheats, secret levels and other technical:
1. Be sure you will win the level. Build a science lab (white house) near water (need at least 6*6 hex water). Drop a useless sheep in the water (of course the gamespeed required the minimum). Get 10 "dolphin" (grey fishes), drop them in the science lab, finish the level (must be L5 or higher). Check the first 2 level!
Additional advice: complete the first bonus level before this (it desappears if the secret levels are active). The SLs will de-activate if you quit. They reactivate if a level completed again (don't know if that could be a bonus level).
I can't play the second SL - it did nit activated yet. I have an original CD. Doesn't seem to be a bug. (Well mostly I'd like some informations about beating the WHOLE game).
2. bonus levels: they appear regularly. Can't slow down the speed (set to maximum on the option bar what is not on the bonus levels).
3. if the game running too fast try a CPU-slowdowner as CPU-killer. Well, not much but if nothing else helps...

basic datas:
energy bars: red be filled if you have a lot of red men OUTside. Blue will be filled, if you have some blue OUTside (3 will do for a whole level). Green bar will filled, if you have soldiers in BARRACKs. Have at least 3 barrack to maximise this bar - for the helicopter (it is sad it uses that energy, not avaiable yet). Whites: have a science lab. Fill it at least 5-10 white men. Have a lot outside to refill the energy faster. Otherway you won't need too much on your white bar.
Suggestion: always have 1 from all type except green men outside. The blue gives energy to build, the red to moving objects the scientist to start the inventing fast.
Shovel icon: can build/destroy land. Needs 3 houses and some red energy.
Wing icons: uses red energy. After "used" on yours clikck on goal position. Good for attacking houses/fill expanding/attacked houses. Needs 4 houses and more red enegy than the shovel.
If something invented on L3 (to level 3 on the level) it will be given in the next level as L1. Not really useful sience you won1t have scientists for long, but having a mine is good to slow down the computer a bit and flamtouch to kill the first "soldeir" puted next to your house.
L1 green house: make bullets (if soldiers are inside)
L2 green house: make granades too (for attacking houses)

useable (reasonable) inventions:
L3 mine: blow up "big rocks in the ground" to appear secret warps. If you put baldies in these later you get that number of starting baldies on a later levels, not the original 10-20. (According to the manual)
L2-3 rain: works as shovel - destroys land. In the ice world it builds the land. Makes winged persons to land.
rock(item, not invention)/rockrain: bloking enemy houses from expanding/coming out enemy units
mass pouch: quickly finishes the level. Don't let the computer invent this.
drop a skunk in the water (gamespeed minimum) - get the red fishes ("piranhas") - "give" the fishes to the enemy. Works as an early solution on the computer's birth-rate.
flame-touch: the first is good on early later the others. My favourite.
earthquake: damages houses on screen. Droping inside-unites outside. Good if combined with flametouch than armageddon.
angel-cloud: combined with baloons would be good to turn enemy scientists to our side. But needs too much time.
rabbit: gives incredible birth rate. At least 5 red inside suggested.

useless inventions:
tree (not invention, works as house): no birth rate. The computer will attack the tree if yours are inside. Sad rises energy. Not sure its the baldies hp or the energy bar.
storm L1: don't do anything.
gun: worse of the worse. after puted down needs to decide where to fire. You won't be able to do anything until then.
fishrain: says rising energy. Same problem as with the tree. Use: start rain. Get fish. "Give" fish to allies. Reusable.
snake: no use (attack trees is a small task)
sknuk: do not invent this. Use skunks for piranhas.
dog: slows down birth rate. Don't know timing. Too long to invent.
mine/pit/trap/pusher/popper/electric: sames. Won't give enough bonuses. Electirc said good with rains.
Fields (mine/popper): too long to invent. The computer has a tendency to avoid this.
earth-shark: no succes
earth-shark repellent: why would I need this?
gas mask: never found, said it prevents skunks. But the computer never invented that.

unknown items: sticks, sheeps (except for the secret levels), red sings (on World 3, looks like Candy-World)

basic tips:
- the sknuk-made piranhas (see above) (can win some levels just with these)
- put a rock before an enemy house. Put your shield on it. Yoiur soldiers will uses granades on it, won't going inside. The shield works ONLY soldiers (yours) and ONLY 2 screen away!
- use rocks to prevent enemy houses expanding.

Till Friday I will translate my home-made level-walkthruogh and if you don't say no I will pu it on the forum. :evil:
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