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#2041 | ||
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Location: ,
Posts: 71
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![]() No. That's if you are raiding the base for supplies then leaving. If you want to blow up a base without killing the aliens, send blaster bombs into the command center. One in each end of the upstairs part should take out all of those tables and hence "destroy" the base. You would then get your men back to the green rooms and abort. Killing the aliens is generally best since you would get everything and not just what you could carry out.
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#2042 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: ,
Posts: 57
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![]() I get very tempted to sell some of my elerium because it hogs my stores.
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#2043 | ||
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![]() Hmm... yes, when playing it under dosbox 'my' ctrl+2 (or ctrl+c) cheat does not work... but no matter, I've just beaten my record and had flying suits in march, fair play and all :)
And, it seems i've screw3d something up because I had the whole tech tree in under a year, my men hadn't gone on many missions (and therefore have very poor stats) and the aliens are swarming everywhere and dispatching two battleships per day to destroy my base :( Eh... when I played UFO for the first time (a looong time ago) I played it for about 6 or 7 game years... so my men had 250-300 TUs and maniacal accuracy... I remember the thrill when after 4 years of playing I've seen ethereals for the first time... and developed psi tech afterwards... And till then I've thought I've researched all techs :) Those were the times :)))) ...gotta go register on the forum, dammit |
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#2044 | ||
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![]() Elerium is only usefull for selling...
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#2045 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() I can blow the command center with other weapons (not the blaster) like R launchers or HE?
I found that the best way to save eliriun its to not sell the early in the game won elirium that fill to max the HQ capacity and send it to base in construction or base with only Interceptors that always can got one elirium dedicated store. By the way, one of my bases come under ethereals and sectopods invasion Its turn 12, my first ambush ended with the kill of two setopods ans some ethereals... 6 losses(4KIA and 2 MC that i still have to kill), one of the laser tanks(i still got one with 60 HP). Weaponary, i got jsut 2 HE and many grenades like 24 and still there are another sectopod at least; also 12 proximity grenades. All my people got laser rifles. There are alive a rambo like Captain, a medium skilled seargent , 4 squadies and 6 rokies, 5 of them are suitable for snipering. I just realize that some of their people carries plasma cannos and blaster launchers (weapons that i have already denveloped but i don´t use them). The got two hangars only linked by the acces lif and the store room to the rest of the base, i just come from lose control of the store room and the main hall. I shall continue woth the ambush strategy or i must attack to capture weapons and blow them off with their artillery(B launchers)? MC its also a problem in first turm of the ambush it goes very well even when i sacrifice some rokies carring already acivated HE for blow up setopods but when MC comes to play the battle end and my people dies without a chance of fight.
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2nd placed of 1st Ufo2000 Tournament! |
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#2046 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() @ the above posts:
1) If you really have that much elerium that it's taking up too much space, don't sell it but rather use it to build just about any high tech weapon / ammo you can use later on. And remember to keep enough elerium to keep your crafts airborne. 2) Mrmot: later versions of UFO limited the max. number of time units (to 80 or something around that, perhaps depending on the version) as well as the max. accuracy. And above 255 was never possible, then your men will end up with negative TU's, preventing them from doing anything at all. 3) Build base defenses: 1 gravity shield (by the way, is the effect of gravity shields cumulative?) and 1 of all defense types. Later in the game, replace 1 missile defense (too weak to be effective once you've got more potent weapons) by a second fusion defense. This combination costs a LOT, but it keeps your base safe from ethereals and other vermin. Maybe they still have up to 10% of getting through, but I doubt it's even that high.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#2047 | ||
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![]() Fussion * 3=3600 defence=no more base atacks!
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#2048 | ||
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![]() :ranting: Incredibly frustrating game: wayyyy too buggy. Is there a bug-free version at all? Would love the game, if it were playable...
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#2049 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() mine works ok. no big bugs.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#2050 | ||
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![]() Bugs... just to mention a few:
UFO Report Graphs have a ridiculous scale (numbers in millions) making them useless. Game crashes on particular date (went back to previous save game, went past this date fine but crashed again afterwards anyway). Random crashes, usually in geoscape. At the end of year 1, rewarded bonuses by all countries for an impossibly high score. Tried on ME & XP. Giving up. Great game, so it's a shame... |
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