@ the above posts:
1) If you really have that much elerium that it's taking up too much space, don't sell it but rather use it to build just about any high tech weapon / ammo you can use later on. And remember to keep enough elerium to keep your crafts airborne.
2) Mrmot: later versions of UFO limited the max. number of time units (to 80 or something around that, perhaps depending on the version) as well as the max. accuracy. And above 255 was never possible, then your men will end up with negative TU's, preventing them from doing anything at all.
3) Build base defenses: 1 gravity shield (by the way, is the effect of gravity shields cumulative?) and 1 of all defense types. Later in the game, replace 1 missile defense (too weak to be effective once you've got more potent weapons) by a second fusion defense.
This combination costs a LOT, but it keeps your base safe from ethereals and other vermin. Maybe they still have up to 10% of getting through, but I doubt it's even that high.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
|