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#11 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() yeah, but that doesn't affect the quality, just stretches the image. in fact in firefox it only increases the text size, so the images remain the same.
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#12 | ||
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![]() Quote:
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#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Buggenhout, Belgium
Posts: 122
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![]() Quote:
And what do you mean with quality? It'd be rather stupid to show a screenshot in a quality the game itself doesn't have... this is the purest form of just zooming an image in HTML code. I really don't see what more you'd want. After all the point is to see the graphics more towards the full screen mode in which you'll most likely see them when actually playing the game, no? |
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#14 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() It'll be larger, but more blocky and pixellated, since you'll just end up with 4 times as many pixels. Simply zooming in this way is easy to do as a browser function (saving bandwidth) but if you wanted any better quality (which seems to be the request, otherwise what's the problem?) it'd need the higher resolution shots there.
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#15 | ||
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![]() I'd say the screenshot-size is just fine. Have to agree BeefontheBone.
It may be that the quality feels different when you play the games in fullscreen - but is that really a reason to display them bigger? |
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#16 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Jan Mayen, Svalbard and Jan Mayen
Posts: 2,167
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![]() most of the screenshots on the site are in the real resolution of the game.
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Flowing with the stream of life |
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#17 | ||
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![]() Yup, most of the games are created in 320x200 resolution. A few are made in 640x400, and there are also strange games that uses several resolutions in the course of play.
Veil of Darkness for example. All the screens are shown in the original resolution of the game.
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ViGERP AKA what I have been working on these last couple of years... |
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