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Old 20-04-2005, 08:19 PM   #11
BeefontheBone
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yeah, but that doesn't affect the quality, just stretches the image. in fact in firefox it only increases the text size, so the images remain the same.
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Old 20-04-2005, 08:33 PM   #12
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Quote:
Originally posted by BeefontheBone@Apr 20 2005, 08:19 PM
yeah, but that doesn't affect the quality, just stretches the image. in fact in firefox it only increases the text size, so the images remain the same.
It works ok if you use the zoom plugin.
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Old 21-04-2005, 04:27 PM   #13
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Quote:
Originally posted by BeefontheBone@Apr 20 2005, 09:19 PM
yeah, but that doesn't affect the quality, just stretches the image. in fact in firefox it only increases the text size, so the images remain the same.
...eh? If you put a 320x200 image in an <img> tag with height and width set to 640 and 400, it'll be zoomed (streched) to 200%. That's all you need, no?

And what do you mean with quality? It'd be rather stupid to show a screenshot in a quality the game itself doesn't have... this is the purest form of just zooming an image in HTML code. I really don't see what more you'd want.

After all the point is to see the graphics more towards the full screen mode in which you'll most likely see them when actually playing the game, no?
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Old 21-04-2005, 04:45 PM   #14
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It'll be larger, but more blocky and pixellated, since you'll just end up with 4 times as many pixels. Simply zooming in this way is easy to do as a browser function (saving bandwidth) but if you wanted any better quality (which seems to be the request, otherwise what's the problem?) it'd need the higher resolution shots there.
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Old 22-04-2005, 08:25 AM   #15
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I'd say the screenshot-size is just fine. Have to agree BeefontheBone.
It may be that the quality feels different when you play the games in fullscreen - but is that really a reason to display them bigger?
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Old 22-04-2005, 10:18 AM   #16
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most of the screenshots on the site are in the real resolution of the game.
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Old 22-04-2005, 03:22 PM   #17
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Yup, most of the games are created in 320x200 resolution. A few are made in 640x400, and there are also strange games that uses several resolutions in the course of play.

Veil of Darkness for example. All the screens are shown in the original resolution of the game. k:
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