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Old 08-04-2005, 02:24 PM   #1
Strobe
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i think we can keep the review the way it is, because it actually features speech,
even if not as much as the cd-version (just like bobbin explained above).

Quote:
Originally posted by MrBackAlleySka

Kickass! Who finally got the screenshots up?
most of the screenshots were taken by omuletzu, but i have added some of mine...
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Old 12-03-2008, 12:22 PM   #2
abigor
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hey guys I'm kinda new here, awesome game, one of the best RPG's

but i have a problem, the game asks for a certain word from the manual...and i don't have it, the only one i saw was the doc file, but it's not working

please help....
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Old 12-03-2008, 12:39 PM   #3
_r.u.s.s.
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i know it can be difficult but try reading through this topic.

edit: page 71
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Old 14-03-2008, 07:33 PM   #4
Sabreman
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I've finally taken the plunge and decided to dedicate myself to some of these old games I've dabbled in before, and being a huge fan of Dungeon Master I decided to start with Lands of Lore.

Well, it's rather excellent, isn't it? Very tough though! I haven't been so challenged by a game like this for a long time. Just the constant pressure from monsters... gives me some of the great tension I used to get playing DM back in the day. low on health, out of food and water, stuck in some dangerous part of the game. Poison is a major pain!

I'm only a short way in. Currently battling my way through the first proper dungeon. Getting spun around, chased down dead ends and generally playing in a constant state of panic.

It's super :amused:
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Old 05-09-2008, 09:38 PM   #5
Borodin
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The series was enjoyable, but as I recall, far too linear. That was the one thing that always killed them for me.
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Old 06-09-2008, 08:52 AM   #6
Elena
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I’m not disappointed with linearity, I like linear games too. But I don’t like a role system, it’s too strict and scanty. You can’t choose your party characters (except your hero), they are imposed. All of them have the same abilities. I think it’s not very interesting, when all members of your party are identical. And to my taste magic is too primitive, even no one defensive spell. And I DON’T LIKE the Light spell is missing. Most of my journey in Draracle’s Cave and Urbish Mines was in the dark! This game is not among my favorite games for the reasons given above, I like it very much though. A story, quests, secrets, monsters, NPCs are wonderful. And it’s beautiful
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Old 21-09-2008, 11:05 AM   #7
Al.Cash
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Is there some full list of weapons, where the costs are given? It's interesting to know which sellers give only half of the original price for some weapons.
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Old 21-09-2008, 07:30 PM   #8
Elena
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AFAIK prices for weapon are equal everywhere. Only Fletcher in City of Yvel pays you a higher price for crossbows. You have to “sell” items in Swamp usually. The magic stone head always gives you 60 crowns, even for a stone.

Shopkeepers in Swamp will pay half-price until you return a ritual mask to Gorkha Chieftain.
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Old 12-03-2009, 01:06 PM   #9
theultramage
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One engine feature that might be of use to someone...

My usual obsessive skill training involves killing monsters and waiting for them to respawn, over and over again. The cavemen in the draracle caves, the bees in opinwood, the orcs in the yvel forest, the imps in the mines, the ghosts in the tower...

It looks like the game monitors the amount of monsters you killed, and will decrease the spawn amount at certain points. If you continue further, the monsters will stop respawning entirely. This also goes for monsters that always spawn when you do a certain action (push button, step on plate, step on spinner square in draracle caves to spawn cavemen, ...).
                       
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Old 13-03-2009, 04:35 PM   #10
Capo
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Quote:
Originally Posted by theultramage View Post
One engine feature that might be of use to someone...

My usual obsessive skill training involves killing monsters and waiting for them to respawn, over and over again. The cavemen in the draracle caves, the bees in opinwood, the orcs in the yvel forest, the imps in the mines, the ghosts in the tower...
Dont sound funny
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