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#1 | ||
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![]() Not exactly. Bug with tags consist of auto-replacing all tags when someone edits Mother (i.e. English) node.
And it would be actually good if not fact that tags index database is destroyed, and any connected game receives semi-random tags in such case. I tried several years to reconstruct tags. In vain. It seems, broken part is inaccessible from the translator side, and there is no auto-fix solution. But you totally can edit your tags manually. And while no one edit English game, all connected tags remains the same. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() Quote:
I will explain better: Let’s take today’s problematic Screenshot as an example: http://www.abandonia.com/en/games/24...es+Castle.html http://www.abandonia.com/de/games/31...es Castle.html http://www.abandonia.com/es/games/27...es Castle.html You notice that in the original English version, the game number is 24645. In the German version, the number is 31486 while in the Spanish version it is 27262. In the past, I thought that such a number would be in Arithmetic Progression, in which as the game is added to the Abandonia Library, as well as the User Number (my User Number 27490). So, I imagined that the Number of the game was the same regardless of the chosen Language. Another hypothesis would be that such game number would be in Arithmetic Progression as the game would be added (via Translation) to the Library of the respective Language. Would you know how to clarify this for me?
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#3 | ||
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![]() It's arithmetical progression, but it works not like you are imagine it. All entries exists in the same database (it's about games, companies and who knows what else). And number is unique identifier - actually, _only_ matter identifier. Others are tags and placeholders that means nothing for database. So if someone would publish game #123, and next entries will be translations to Spanish and German, it would be #124 and #125. But if someone will publish another game after #124, it will be #125, and hypothetical German translation will became #126.
There is no internal connections between reviews (and it's another old headache of me), and all such connections mantained into some other databases. You totally can try "url hack" and call any review by it's number. Only remember that it will bypass all external connection, and replace it with given tags. So, for example, take your Spanish Dragon's Lair: http://www.abandonia.com/es/games/27...%20Castle.html es is the Spanish tag. "Games" indicates that it's from games database. Number is unique. Name means nothing at all. So if you'll supply, say, finnish tag (fi) and give it any other name (Commando.html), but remain the number - you'll see the same page. http://www.abandonia.com/fi/games/27262/Commando.html Only system "thinks" it's Finnish now, and made all interface appropriate way. So there are totally exists "lost" games in database if something was changed in the wrong order, game was never published or removed from publication. And you can accidentally find such "non-connected" reviews, if you'll set random numbers. (Actually, I did it when I downloaded all site content - unfortunately, I never sorted it out). |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() Quote:
In fact, I realized that the same review of the same language can have more than one number... And it is unfortunate that games (and / or reviews) lost or not-connected can exist here.
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#5 | ||
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![]() Oh? Where? It must not be - system cannot handle properly several identical names in the same language, so one of them is definitely error.
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Thread | Thread Starter | Forum | Replies | Last Post |
We Need Translators | swiss | Blah, blah, blah... | 37 | 14-12-2010 10:41 AM |
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