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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2017
Posts: 29
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![]() Whichever of you little punks was responsible for this thing:
You magnificent bastard! So many routes, dead ends and false leads. Best designed level by far (on 66 atm). So hellishly good that is easily finds a top10 place of best ever puzzles. And i am no stranger to puzzles let me tell you. This was a work of a genius. Took me good 4 hours to solve. 2 one day and 2 more the next Level after felt like a tutorial in comparison. To reflect on my previous post: I quickly remembered why I stopped on 47 over a decade ago. Level just felt like a combinatorial trial&error fest back then (a telltale sign of bad design). So I was intimidated starting at that particular place at first, without fresh knowledge of how things behaved and items interacted. But with age came experience and patience to tackle this problem. In the end it wasn't as bad as I remembered it to be, rather it's actually pretty smart level. Pretty sure my solution wasn't in designers plans though, muheheh. My only single complaint about the game is elevator operation - same key for jumping and going up is painful. Made 64 a whole lot frustrating |
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Thread | Thread Starter | Forum | Replies | Last Post |
Editing levels in Avish: Searching For The Exit | Batmanifestdestiny | Programming | 4 | 05-06-2009 09:34 PM |
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