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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2017
Posts: 29
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![]() I am always fascinated reading original dev's thoughts and impressions after many years have passed. My respect for you guys posting here
Not sure how I discovered the game but I know it was during my heavy nostalgia trip back in '05-'06 when I also got very interested in the Indie scene. Indie/Retro puzzle genre always stood out for me quality wise (still does), compared to quality of other genres in the newer times. What I like about Avish is its simple and clear cut level design which is the sole but most important factor in dictating its difficulty. Everything is known from the start, it's only up to the player to though it through. The only errors you make are you own alone. And there will be many of those as the design is very smartly crafted in creating difficulty. I am pretty impressed to read the devs were teenagers when they made this little shiny gem. Good games are good forever and that's why Avish stands the test of time in my book. P.S. Coming back to the game after more than 10 years I see I got as far as 47 levels looking at my old code list. Hehe, no time to waste - time to complete this bad boy P.S.2 I'm archiving this whole topic just to preserve Dev's thoughts. Can't contain the nostalgia, ffs. (5k posts per page ftw!) Last edited by Nilex; 28-10-2017 at 07:05 PM. Reason: ps2 |
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Thread | Thread Starter | Forum | Replies | Last Post |
Editing levels in Avish: Searching For The Exit | Batmanifestdestiny | Programming | 4 | 05-06-2009 09:34 PM |
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