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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Quote:
Quote:
The dungeons aren't the only problem, although they probably have the most game breaking potential. Generic towns are equally randomly generated and as can easily ruin the immersion once the player notices the repetitive patterns, random quests all too often get tangled in themselves etc. etc. However, I do believe that it is quite possible to rectify these and other problems within the framework of a fan/community project.
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