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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: ,
Posts: 65
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![]() I was not rude.
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#2 | ||
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![]() But Japo was. At least, his reply could be taken as rude - so he did excuse.
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() You misunderstood me, :-) it's the Dutch who I said are rude, not you, and I was joking the whole time. Hence the clown smiley -> :o)
In short, many thanks for reporting this, but it's a long known issue as I explained. We could ask Abovo to fix it but there are more important issues they should fix first, starting with the big one that causes it. "I hope to have informed you sufficiently" is the standard formal way for Dutch people to end formal letters, whereas other humans would write instead, "Please do not hesitate to reply with any further questions" or so. I find this funny. The Dutch are, as we say in Spain, "to be fed separately." :o)
__________________
Life starts every day anew. Prospects not so good... |
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: ,
Posts: 65
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![]() Quote:
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#5 | ||
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![]() Quote:
In short, tag system supposed to be connected, and any change in main node item (i.e. English) automatically reflects in the translations. In reality it connects game status tag (shareware, sold, etc.) with game type (action, adventure...), and destroys everything else with any English modification. Very annoying, and is main reason why I stopped to care about Russian translations section. Definitely, some bonds/links must be recreated in base, but it seems no way to do that from outside of system. :/ |
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