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Old 21-02-2015, 01:19 AM   #1
MikeSol
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I can't believe there is no advisor screen showing what the Indians I just visited can train me in and what they want to buy. I need this advisor screen more then all the ones that are already in the game put together!
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Old 21-02-2015, 06:50 AM   #2
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If I recall correctly, you can get that information with a scout

http://www.colonizationfans.com/strategy/faq.html
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Old 21-02-2015, 05:09 PM   #3
MikeSol
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Quote:
Originally Posted by Japo View Post
If I recall correctly, you can get that information with a scout

http://www.colonizationfans.com/strategy/faq.html
I know the scout provides that info. But I don't need the info just then. I need it later when I have forgotten what that indian village gives and wants. Not to mention all of the other indian villages I may want to train from or trade with. It is unbelievable that there is no advisor screen KEEPING TRACK of this for me. I would trade every other advisor screen just for this one.

Does Civ 4 Colonization keep track of this information?
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Old 21-02-2015, 06:05 PM   #4
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It requires a scout for you to get the information, why should it be easier? Why would your advisors know if you don't do what's necessary to find the information out? There was no Internet in colonial America :P

I don't know about Civ4
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Old 22-02-2015, 04:41 PM   #5
MikeSol
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Originally Posted by Japo View Post
It requires a scout for you to get the information, why should it be easier? Why would your advisors know if you don't do what's necessary to find the information out? There was no Internet in colonial America :P
I'm fine with the scout getting the info. *After* I get it, the game should be keeping track of the info I got. As it stands, I have to write it down myself. It is obvious to me that this info needs to be logged by the game. I'm amazed with all the advisor windows in this game, that there isn't one for this.
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Old 22-02-2015, 05:14 PM   #6
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OK I think I now get what you mean. I didn't remember if the Indians' merchandise demand can change over time, I thought you meant if it did you should get updated information without sending another scout. But yes, it would be nice if the information you did get from scouts were stored and viewable via an advisor.
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Old 04-01-2019, 08:43 AM   #7
Blake00
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Quote:
Originally Posted by MikeSol View Post
I can't believe there is no advisor screen showing what the Indians I just visited can train me in and what they want to buy. I need this advisor screen more then all the ones that are already in the game put together!
Yes as someone who heavily trades with the natives this is one of my biggest annoyances! Having to constantly send scouts to find out whats going on.. arrghh!

Thankfully we're not alone as the FreeCol Project team fixed this in their Colonization remake so not only is there a dedicated Indian Adviser that shows all the villages, what they train and what they trade but you can also click on any village on the map at any time to get this information too. See my attached pics from a recent game I played.
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Old 30-11-2019, 05:35 AM   #8
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There's a new Sid Meier's Colonization style indie fan game out called 'Treasure Fleet'. I haven't tried it yet but it looks pretty cool.

https://store.steampowered.com/app/1...reasure_Fleet/

I'm thinking about hitting the button on it as it's currently on sale thanks to the steam autumn sales however there's next to no reviews on it. A presumably one man show making a game as complicated as Colonization is no easy task (eg the FreeCol project I mentioned above has been going for 20yrs haha) so it could be not so great lol. It sure as hell looks pretty cool though! The Col addict in me is super tempted to try it asap haha! I love the retro 90s Col & Civ2 feel in his pics..



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- Game Shrines: Age of Wonders, Babylon 5 Fan Games, Civilization, Command & Conquer, Elder Scrolls, Dune Games, Final Fantasy, Freelancer, Heroes of Might & Magic, Imperium Galactica, Master of Magic, Quest for Glory, Starflight, & Star Trek Games
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Old 30-11-2019, 11:35 AM   #9
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Tempting indeed, and now discounted at 4 €... It looks really interesting, but there's not much information, like I could see in a let's play. From what I see, one weak spot is the sound and music. And the graphics are high-res versions of early 90s graphics, but that's good for us.

I wonder how this compares with FreeCol. For me the original Colonization was perfect, except that you could easily exceed the 640 kB memory when you expanded a lot and created many units, and the random combat resolution was too crazy.
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Old 06-12-2019, 03:54 AM   #10
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Quote:
Originally Posted by Japo View Post
Tempting indeed, and now discounted at 4 €... It looks really interesting, but there's not much information, like I could see in a let's play. From what I see, one weak spot is the sound and music. And the graphics are high-res versions of early 90s graphics, but that's good for us.

I wonder how this compares with FreeCol. For me the original Colonization was perfect, except that you could easily exceed the 640 kB memory when you expanded a lot and created many units, and the random combat resolution was too crazy.
I decided to buy it but haven't tried it yet. Yeah I tried to find let's plays too but had no luck. I might do a video review of it on my youtube channel once I've tried it. I think I saw someone post on reddit that it had good music, but yeah nothing can beat Jeff Briggs's original Colonization soundtrack, it's easily one of the best video game soundtracks ever made, I love it so much.

I played FreeCol a year ago (using their latest nightly release betas instead of the old 11.6) and loved it. The vanilla game plus some of its mods add a lot of quality of life improvements to the gameplay and there some great bonus features I enjoyed (8 nations, huge custom maps, forest planting, better combat calcs, train indian converts to colonists, more advisors, better indian trading & village info, and more I'm forgetting). I doubt this 1 man project can rival them for that but ya never know. A talented modder recently posted a new mod for freecol on their sourceforge forums that adds 4 more European nations to the existing 8 meaning you can now have 12 player Colonization games on huge maps with extra indians. Dream come true for Col fans like me that like super sized games!
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Blake's Sanctum:
- Total Conversion mods: Quest for Glory IV 3D Hexen, Star Trek Doom 2, & Star Wars Civilization 2
- Game Shrines: Age of Wonders, Babylon 5 Fan Games, Civilization, Command & Conquer, Elder Scrolls, Dune Games, Final Fantasy, Freelancer, Heroes of Might & Magic, Imperium Galactica, Master of Magic, Quest for Glory, Starflight, & Star Trek Games
- MovieTV Shrines: Lord Of The Rings & Hobbit, & Star Trek
- Emulation
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