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#941 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() Did you sign a temporary truce with aliens?
Just kiddin' |
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#942 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() Guess I'll just have to ignore this crashed UFO then, again...
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www.youtube.com/@zirkoni42 |
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#943 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() Which is very bad since those crashed UFOs are really important... Well, not necessary to beat the game, but you loose some fun for sure. Can you at least get some of them, or all of them same behavior?
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#944 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() IIRC this happens with unmanned UFOs? Double check if there are troops in your vehicle too.
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#945 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() YES! 5th is correct. If it is early in the game, small UFOs are more often than big ones. Small ones are unmanned and there cannot be any battle with your squads. IIRC you can only "collect" them for later research. You need vehicle with some sort of cargo, not sure which one exactly.
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#946 | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() Quote:
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Just wanted to know if there's a way to fix it since it's damn annoying when it happens in the beginning of the game. Taking down a UFO always costs you some money (and possible makes some organisations hostile) and when you can't start the mission you loose all the equipment you could sell or research. Tried ignoring that UFO but now the fast forward button doesn't work. I can put the game on quadruple speed and then DOSBox to fast forward but it would still take several hours to finish a day in the game (and you'd have to keep the fast forward buttons pressed all the time). Sigh, guess there's no other way than to revert back to an earlier save. EDIT: Reverted to an earlier save, shot down the same UFOs again and everything works now. Seems like some kind of bug corrupted the game at some point which caused my problems... OpenApoc is an open source remake of XCom3 (like OpenXCom for XCom1&2). The project is still very much under development but it was playable the last time I checked. I'm not sure if the game can be finished in OpenApoc yet. http://openapoc.org/threads/how-to-s...-openapoc.221/
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www.youtube.com/@zirkoni42 Last edited by Japo; 06-03-2019 at 08:03 AM. |
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#947 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() I am playing this now.
All in all I'd say it's not a bad X-com game, other than this startup feeling, and the fact that the graphics SUCK so badly. I've seen the screenshots of this OpenApoc look much better, dunno if it's finished enough to play to the end. I might look at it for later replays. I don't mind the city scenario, although I miss the global planet scape. The dystopian background politics are a very nice addition. I even found this fun play journal written as fan fiction. I'm playing turn based tactics, even though I realize it makes some enemies much harder, such as brain suckers and hyperworms. I think real time might be ok and fun but would push me to band my soldiers together, while I like to save time by dividing them in 3 or 4 teams to scout the locations. I can't see myself managing separate squads in real time, scrolling back from one to the other as they are done moving; perhaps I just have to try it. I wish there was the option to switch back from turn-based to real-time in the middle of the battle, not just chosing either at the start. I like that the starting Megapol armor is much tougher and gives my guys much better survivability than in X-com 1, specially at the start. Just started kicking alien and Sirian ass, almost no technology... Like Trump says, "we'll see how it goes."
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Life starts every day anew. Prospects not so good... |
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