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Old 18-04-2013, 07:21 AM   #15
yoga
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Quote:
Originally Posted by Scatty View Post
The final boss should be quite easy, with the levels, spells and skills your character will reach by then. In fact the only challenge for you, at the time when you'll be in that stage in the game, would be the Gorrors in Hall of the Dead, especially 2 of them. And a Godzylli (or two on Expert difficulty) who's in a way even stronger than the Gorrors, if you manage to find the entrance to the Greater Wilds. Possibly even hordes of them, and tons of experience if you manage to kill them. But I won't spoil too much there, just see for yourself, that makes the fun of it.

In Wizardry VII there are also multiple endings, 4 in number, 3 of them being the actually transferable endings. And you can transfer your party anytime from Wiz7 into Wiz8 without reaching an ending, which doesn't have a lot of impact on the transfer (skills and stats will follow the same transfer rule as with endings), only the starting in Wizardry 8 will differ slightly.
Just have to keep transferable items in mind, where you can't transfer really powerful ones anymore, unlike from Wizardry 6 to 7. Diamond Ring(s) can still be transferred in many numbers, just nerfed a bit in Wiz8 but still very useful at the beginning.

If you dropped an object somewhere, just return to that spot and it should be there. Unless you camp for 8 hours or more, then it has a chance to disappear. Critical quest items can disappear too, so be sure not to drop them accidentally if you still need them. Otherwise your game progress can become screwed without a savegame editor.
Ah, sorry, i am feeling tired..
Maybe this is usual spring tiredness maybe my reader Kindle is nice but i did not started W 7 20 hours..
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