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![]() Hallfiry reporting in.
Hello Mr. Temporary. 1. Thanks for all that info. 2. The "stages" are are just a chronological order of the screenshots (as I thought it might be fitting (and the 1.5 thing came when I found new shots and didn't want to scrap the old order)). You are obviouly right that most of them are mockups and sometimes almost identical. It took me quite a while to find all the details that defined the order of the screenshots. Differences between the "stages": -1 to 1.5: hut-like orc buildings instead of castles -1.5 to 2: Orc buttons -2 to 3: Button order -3 to Stones: Obviously the resources -Stones to No Stones: Resource icons and no stones -No Stone to Almost Final: Icon backgrounds, icons, Human interface -Almost Final to Final: Recource icons and the things that you said 3. Please contact me, you won't regret it: hallfiry {at} gmx {dot} de BTW: Have you listened to the legendary Bill Roper recording from 1995? A very special gem from my archives http://www.youtube.com/watch?v=wGubpJxMr3s |
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![]() Hey HF. Nice stuff you got there. Btw, amazingly I found some of the correspondence between yours truly and some of the Blizzard folks, and I don't know how much it's appropriate to post but since it's pertinent to the screenshots, so I'll just post some snippets. Patrick Wyatt mentioned this about the alpha screenies, and it seems he got W1 mixed up with W2; "I remember some units running around on the walls in the game cinematics, but there was never any support in the game engine for units walking on walls." Further down the correspondence he mentions the art team mock-ups; "We had a lot of ideas about building walls, and the art team may have mocked up something for a magazine [... yada yada cut ...] but we never had time to implement that feature."
For what it's worth. |
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