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Old 04-06-2012, 08:41 AM   #1
Scatty
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No Abi-Dalzim's Horrid Wilting? That one is a killer, usually on my "got-to-have" list. Add to it Vecna's Robe and Amulet of Power and you can get it out at decent speed. Protection From Magic Weapons can also be useful sometimes, even with Stoneskin, especially if playing without party, and facing a dragon going nuts for example.
Looking at the amount of spells, I take it you didn't have Intelligence above 18?
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Old 04-06-2012, 09:54 AM   #2
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No Abi-Dalzim's Horrid Wilting? That one is a killer, usually on my "got-to-have" list. Add to it Vecna's Robe and Amulet of Power and you can get it out at decent speed. Protection From Magic Weapons can also be useful sometimes, even with Stoneskin, especially if playing without party, and facing a dragon going nuts for example.
Looking at the amount of spells, I take it you didn't have Intelligence above 18?
I personally prefer damage-over-time spells for their much higher summed damage then Abi-Dhalzim's. Incindenary Cloud is perfect with a mage, as for lvl 8 there are basically no good spells for BG2. The drawback of course is, that it deal fire damage, but at least in massive amount. Abi-Dhalzim is "cast it in the heat of battle", preferably with improved alactricity, and although not fire-based, but when that question comes into play magic resistance will also be an issue (where long duration again helps, eg. drows).

I did not found prot. from magic weapon, and it has short duration to my liking, and to be honest I wasn't whacked too much with my summon + boots of speed + stoneskin (what I regularly memorize 2-3 at once). I also not fought any dragon (no reason to).

My stats:
22/19/18/21/22/5 after all the bonuses and downs. When I've rolled were:
18/18/16/18/17/3

Note: I've in my spellbook ALL the spells avaiable in the game, except of course Summon Cow what is only a wild surge effect, and Improved Chaos Shield what I'll investigate soon if I can aquire it if started from BG2.
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Old 04-06-2012, 11:14 AM   #3
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Note: I've in my spellbook ALL the spells avaiable in the game, except of course Summon Cow what is only a wild surge effect
You can also get that spell directly, but only through a cheat or Shadow Keeper. As well as the 3, usable already at level 3, Daer'Ragh spells with the effect(s) of Improved Alactricity.
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Old 04-06-2012, 11:49 AM   #4
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You can also get that spell directly, but only through a cheat or Shadow Keeper. As well as the 3, usable already at level 3, Daer'Ragh spells with the effect(s) of Improved Alactricity.
never heared about that Daer'Ragh, but surely don't want to cheat. What'd be the point?
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Old 04-06-2012, 02:42 PM   #5
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A character with 3 charisma? Really?

Coming from a real GM, please allow me to and ...
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Old 04-06-2012, 02:57 PM   #6
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Why no Globe of Invulnerability? (or what's that spell that makes you immune to certain spell levels)
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Old 04-06-2012, 03:58 PM   #7
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never heared about that Daer'Ragh, but surely don't want to cheat. What'd be the point?
You can meet Daer'Ragh in Baldur's Gate 1, it's a sort of an easter egg, look here:
Daer'Ragh
As for the three spells in Baldur's Gate II with his name, look here:
Daer'Ragh spells
Sort of fun if you want to explore the limits of BG2 and to poke around what else is there. But it sure makes a spellcaster overpowered easily. Which is probably why those three spells are not available through normal playing through BG2.
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Old 04-06-2012, 04:46 PM   #8
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@Eagle of Fire
Ye, character with 3 CHA. Why would you need charisma? There is Ring of human Influence for the Drow City, ok? The rest is just about prices, and I could care less.

@Tomekk
There are a couple of reasons. One is, I massacre most mages outside of their view (and it is damn hard to cast anything with Incindenary Cloud under your boots). Second is, I have planetar. Third is, there is Cloak of Mirroring, and damage-spells only hit when reached the target, unlik things like imprisonment, so if I even care for some measily 10 HP-loss (Belt of Inetial Barrier is your friend too), I have time to swap equipment (only armors are fixed during battles9).

@Scatty
Oh, that guy? Ye, I remember from BG1, and the spells when I once ctrl+Q-d Elminster. Ok, they are there, category is basically the same as Summon Cow.


progression:
add to my list Prot. from magic weapons (used once, but I bet i'll be equally must-have at the Ravager and Melissan) and Mordekainen's Sword.

EDIT:
progression:
add to my list: time stop, shapeshift, energy blades, abi dhalzim's horrid whilting, sequencer, spell trigger, chain contignency, pierce shield, pierce magic, greater malison.
With a terrible combo the Ravager died in like 20 seconds!!
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Old 05-06-2012, 12:36 AM   #9
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@Eagle of Fire
Ye, character with 3 CHA. Why would you need charisma? There is Ring of human Influence for the Drow City, ok? The rest is just about prices, and I could care less.
Because, within the normal D&D rules, charisma is the sum of your personality and your physical beauty. Someone with a charisma of 3 would be so warped, so ridiculously psychotic that it would be night impossible to even initiate normal talk. Even forget about chit chat: people would simply find you revolting and your personality traits would even make it worse if you actually tried to communicate like "normal" people.

That's without even mentioning the fact that if you somehow manage to get down to charisma 0 (which should be fairly easy in any kind of normal D&D setting), you would either die right on the spot or fall into some kind of coma. Whichever the DM prefer.

I think it is a very good example of the limitations of such roleplaying games. The code allow you to do it in the game because it was coded that way and the developpers didn't know better... But any DM knowing his salt would never allow this to pass by without turning the game into some kind of living hell for the player in question.

Of course the stat generation of BG has absolutely nothing to do with the normal way of rolling stats... But anyways, what do you want? It was made that way for a reason, I guess.
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Old 05-06-2012, 08:46 AM   #10
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Oh, I slmost forgot: this is final phase of the game, so stats and equipment:

THAC0: 3 with Inertial Barrier, 1 with Girdle of Frost Giant Strenght
AC: -8 with staff of magi, -6 with staff of ram
HP: 92
saves: -9 each with Staff of Magi, -7 with Staff of Ram

lore: 138 (who needs a bard, heh)

familiar: rabbit (must be the result of aligment change - started with ferret -, but shouldn't it be imp?)

equipment: staff of magi (secondary: staff of ram +6, elemental staves), Robe of Vecna, Bracers AC 3, Circlet of Netheril, Amulet of power, Ring of Gaxx, Ring of protection +3, Boots of speed, Belt of inertial barrier (secondary: belt of fire giant strenght), Cloak of NonDetection (secondary: cloak of mirroring)
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