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#111 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() I think it would have helped a lot if instead of hit-or-miss randomisation there'd be randomness in the amount of damage a unit deals per attack, depending on terrain types, speed, skill etc. (maybe with a very low chance of completely missing the target, like 2-5%). That would have helped avoid those frustrating situations when you surround an enemy unit with several units of yours, then watch all of them miss that unit, and then it successfully counterattacks some of your units next turn, aaaargh!
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#112 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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![]() Quote:
I understand your frustration with turn limits, because it indeed dictates your style of play, even unit selection. I'm in the middle of playing Fantasy Wars and like Panzer General it has different levels of turn limits - if you finish mission soon enough you get better bonuses (in case of Panzer General it was also bonus missions) and there was also the ultimate turn count which you couldn't breach without failing a mission. So, I had to play aggressively and I also had to choose fast units for the game, since slow ones would end up stranded half the map while the fast ones would attack the final objective. And that's another thing, there were cities/forts that you had to capture as objectives and there were those you didn't. I like to capture them all (since they give you some bonus and units get experience), but sometimes I didn't have enough time to do it, since I had to focus on objectives. Saying everything above, I also think that it's good to have a random turn limit mission in generally non-turn limit game, like it happens sometimes in different HoM&M games. It spices it up a bit, adding extra challenge and breaking monotony. On different topic, I much prefer turn-based games to RTS. I simply like to take my time to make decision.
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#113 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2010
Location: ,
Posts: 49
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The ultimate turn count, being bronze medal, is often generous enough to clear the map twice over. Not to mention all the gold from capturing extra city tiles far outweighs the 200 extra from gold medal. Plus the good reward items are all in the second to last mission or so where it doesnt really help much anymore. I'm a big Fantasy Wars/Elven Legacy fanatic and the turn limit was the only thing that bugged me about the games, but now after about 10 playthroughs I like it as an additional bonus/gameplay option. And now after having played in all kinds of ways, I can safely say it is much easier to play hard and clear everything than it is to play medium with compulsory gold. I can't get enough of these games, last month I had such an urge, I played through Fantasy Wars, then Elven Legacy, then Ranger,magic,siege and then all of them AGAIN! Gotta say my favourite is the magic campaign, the tactical options are very diverse. I really hope the bring 10 more of these games to milk me Sims 3 style. |
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#114 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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And like with many similar games, you are struggling with gold (or whatever coinage in the game is) at the beginning of the campaign, when it's useful to score a few gold victories (and conquer all the cities/forts available), but at some point, you have more money that you can possibly use, so getting gold victory bonus is not important. Still, saying all that, I happen to be an achievement junkie when it comes to games, so I just like getting those gold victories, if only to see what magic item they're going to grant me
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#115 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2010
Location: ,
Posts: 49
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Anyway, I get around that for myself in that I always look into some gamefaq to see what the rewards are. Talking about it makes me want to play again, I think I'm due for another all campaigns playthrough! |
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#116 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() My gaming block continues, aided by my faulty PC... probably this triggered my MobyGames-spree: I'm adding "ancient" wargames like crazy, usually ones covering WW2, but also Napoleonic Wars, American Civil War, even US Army vs. Indians... my oldest submission is the release date for Tanktics - 1978! We're talking about serious computer historiography here!
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