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#3271 | ||
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Location: Carmarthen, Wales
Posts: 42
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![]() I've always really wanted to play this game and today, I decided to get buy it from GOG....I regret not getting it sooner.
It's an awesome game - I don't exactly have the best tactics (basically it involves rolling out the Rocket Tank to take down all the alien guys outside the ship and then sending in the 'marines' to do the clearing inside). It's not pretty but so far no fatalities for us. I've found doing the ones in the cities a lot harder though (stupid side streets and alley ways too small for my tank!!! lol) but it's great fun going from building to building trying to find them while having civys running about. Doing the alien autopsy's is really interesting too as you get the chance read a little about the buggers that nearly got you in the last battle (came across some floating disc things in the last one and they were pretty resilient - haven't completed the research on them yet so don't really know that much about them yet lol). Thanks to research I've just managed to get my brave guys some funky personal armour and a medi-kit (yep, just the one...they have to share it among themselves....I like to think of the guy that starts with it as my 'medic'.......well, that's actually my excuse for being to tight to develop some more). What a great classic. Really getting into it and cant wait to get some more research done. Is there much variation in landscape, interiors, etc as the game progresses or does it stay pretty much as it is throughout? |
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#3272 | ||||
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[quote=ianphillips2347;402900]It's an awesome game - I don't exactly have the best tactics (basically it involves rolling out the Rocket Tank to take down all the alien guys outside the ship and then sending in the 'marines' to do the clearing inside). It's not pretty but so far no fatalities for us.[/QUOTES] Well, I could give you a couple of tips if you'd like but honestly the best part of the game is to find out all those little yet important things by yourself. What is crucial though is to pick your team carefully when you start the game (based on soldiers stats - hire & fire if necessary) & then try to keep them all alive as much as you can cause the more missions they go through and more aliens they kill their stats will go up dramaticaly. I mean by the time I went on the final mission I had three out of my initial chosen eight soldiers still with me and all of them had like ~190APs & 85+ Accurancy... Quote:
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All in all I do agree with you that it's an awesome game! I just completed it again after years a week or so ago and am slowly preparing myself to jump into part two... ^__^ For some entertaining playthrough of UFO - use it more as an entertainment than actual tactical guideline - I'd like to direct you towards a guy called Necroscope86 on youtube. His playthrough is real fun.
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#3273 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: ,
Posts: 224
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![]() Great old game.
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#3274 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() I HATE this game.
You just play all along to the end, WHEN it turns out you have a hidden score of mindcontrolling, and THEN you find out half of your elite crew has almost 0 in that, so therefor you just CAN NOT finish the game, because everyone at the alien planet start mindcontrolling. And no, you don't even have the chance train other guys instead, because after the 100th UFO-landing the game freezes out when you go to the crashsite. Shitty design. |
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#3275 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() That you're not good at it doesn't mean it's bad
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Life starts every day anew. Prospects not so good... |
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#3276 | ||
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Location: Giesen, Germany
Posts: 136
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![]() @Japo Exactly
Nothing can beat the mighty X-COM!
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#3277 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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![]() Several remakes on the way, for those that are interested.
The one I'm currently beta testing is UFO: The Two Sides, which allows for multiplayer and single player as the Aliens! UFO: TTS |
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#3278 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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I asked twice on the TTS forum but never got any response, just like a few other people on there who would be willing to help out on testing. It does look promising, especially seeing the discussions they are having on improvements over the original game.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3279 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() I hope they'd insert showing the mind-skill right at the start. It's not fun when it turns out that only 3 of your 20 soldiers have enough mental power to not be controlled by the UFOs in the final mission... And of course all of them are only rookies instead of your highest-rank ones.
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Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
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