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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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![]() One of the last things your character party needs to do before leaving the RAM prison on Mars is to rescue Scott.dos (the digital personality that's been advising your party throughout both Buck Rogers games) from the digital sharks hunting him down in the prison's computer. In order to do this, a character has to make:
A) A successful Programming roll to access the computer; B) Up to 5 successful Programming rolls to shut down the data cells; and C) Up to another 5 successful Programming rolls to find the one where Scott.dos is. If multiple characters in the party have Programming skill, you are given the option to have a second character attempt to complete all this; however, a second failed Programming roll in a row means that Scott.dos is "dead." My problem is that I only had 1 character develop Programming skill, and it's only at a pretty mediocre level (33%); thus, it's extremely difficult (maybe impossible) for her to succeed at that many Programming rolls in a row. If anyone is just starting one or the other of SSI's Buck Rogers games, a word of advice: It's possible to "muddle through" a lot in these games (especially in Countdown to Doomsday) with minimal to mediocre skills, but not here in the Mars Prison area. Be more long-term-thinking in your party's skills development than I was, and develop at least 1 character with the highest possible Programming skill (2 if you can manage it!). If anyone's already completed this game not too long ago -- is it possible to complete the game if Scott.dos does get eaten by the digital sharks? |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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![]() Quote:
(That thumping noise you may be hearing is me banging my head against the wall over this silly thing! |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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#4 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() I have a solution for this, but it involves a hex editor and messing with your game files to change stats and stuff.
Not sure if that is that's what yr after. biddybiddybiddy. ![]() NB - this photo was taken *before* Megan's law came into effect. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Dwight, United States
Posts: 8
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![]() Quote:
Did a lot of the Jupiter flying-rig sequence dumbed-down to Novice level. As it turned out, it was no big deal that my characters weren't earning as many XPs in that area -- because once your party gets the Matrix Device deployed and finally defeats Sid Refuge once & for all, you get 3 cheers from Buck, Wilma & the rest of the NEO troops who arrive at the rig -- and then get dumped back to the DOS prompt in DOSBox! BTW, I found my old floppy-disk copies of both Buck Rogers games in the basement (just can't play them without a floppy drive on any of the computers at home) -- so watch my eBay auctions next month, because I'll be selling them there, complete with the original boxes, manuals, and even the SSI cluebooks! |
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