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Old 01-12-2009, 03:36 PM   #1
Acethor
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Originally Posted by Torquemada10 View Post
There seems to be a bug in this game, well it certainly appears to be a bug, my paladin can´t learn spells from scroll he has well enough spell learning points but every time I try to learn a scroll it fails and the scroll disappears.
I've tried loading countless times and tried to learn a full inventory of scrolls but it always fails. Anyone encountered this?
#1 - Make sure it's a scroll that paladins can learn from
#2 - Make sure the level of the scroll isn't too high for your character

Most common mistake is using a scroll which has a spell that is too powerful for your character to learn. He must have a higher level first. This game has no bug like that, as my paladin (Gryban) has learned lots of spells. One of the most important is healing and anti-poison/blindness/paralysis spells, and for that reason Crag (White Wizard) is almost ALWAYS in my party.

I've finished this entire game several times and I've experimented with different characters and this is my usual party:

Atebash (Warrior) - Primary Melee Fighter
Torg (Warrior) - Secondary Melee Fighter
Silk (Warrior - NOT a thief!!) - Tertiary Melee Fighter
Boldin (Thief) - Primary Thief/Ranged Fighter (ditch Silk/Torg/Crag - your choice)
Trasric (Black Wizard) - Primary Spellcaster (All your main killing spells here)
Crag (White Wizard) - Secondary Spellcaster (All your main healing and protection spells here)
Gryban (Paladin) - Melee Fighter/Tertiary Spellcaster (Healing and Benefit spells)

I'll usually start with Atebash, Silk, Spike the dog, and grab Torg from Jonathan's house. Then when I'm done with Twinlake and the surrounding area I'll head north to Crystal and grab Crag who lives in a little tower in the forest south-east of Crystal. In Crystal, grab Trasric and Gryban and complete all quests. Make sure you complete "Spike's quest" (no spoilers ) before ditching him. From here you can either take the boat and go explore the world, or head to the elven village which lies in a south-western direction from Crystal. In this elven village is the quest where you can gain one of the most important items in the game: the Eagle Flute. I'll usually ditch either Silk or Torg and grab Boldin (Thief) from the fortress across the water to the north-west. Boldin is 100% A MUST if you expect to get anywhere in this game.

An alternative to this is leaving out Crag and just keeping an extra warrior, but in this case you'll have to stock up on ALOT of herbs/scrolls/potions for healing the dreaded Blind (playing area goes black), Paralysis (Character can't move), Madness (character can't fucking do anything, completely insane and even attacks your own party )... Sorry if I spoiled too much
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Old 01-12-2009, 03:59 PM   #2
Torquemada10
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#1 - Make sure it's a scroll that paladins can learn from
#2 - Make sure the level of the scroll isn't too high for your character
Well my main character is lvl 2 paladin and has 21 SLP (spell learning points?) and according to the manual you should only need 2 SLP to learn healing 1 scroll, but my character always fails.

Ok I found out what's wrong, turns out I have zero RMS.

Last edited by Torquemada10; 02-12-2009 at 04:23 AM.
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Old 14-12-2009, 12:10 PM   #3
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Originally Posted by Acethor View Post
I've finished this entire game several times and I've experimented with different characters and this is my usual party:

Atebash (Warrior) - Primary Melee Fighter
Torg (Warrior) - Secondary Melee Fighter
Silk (Warrior - NOT a thief!!) - Tertiary Melee Fighter
Boldin (Thief) - Primary Thief/Ranged Fighter (ditch Silk/Torg/Crag - your choice)
Trasric (Black Wizard) - Primary Spellcaster (All your main killing spells here)
Crag (White Wizard) - Secondary Spellcaster (All your main healing and protection spells here)
Gryban (Paladin) - Melee Fighter/Tertiary Spellcaster (Healing and Benefit spells)
I am trying to recruit Boldin the thief, found in the dragons castle, but he says he is not interested in joining my party. Are there any prerequisites needed for him? My main character is a level 2 warrior with a Charme value of 26 or something around that. Do you need high charme for him to join? (I already opened the first puzzlemouth in the castle gardens but did not kill the dragon yet. Well I think you can picture that, since I'm on level 2 and the warrior dwarf from Gemstone is still level 7 )
                       
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Old 14-12-2009, 02:53 PM   #4
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No, I'm pretty sure there aren't any pre-requisites for getting Boldin. Having a higher Charisma level only affects the amount of gold you can receive for selling items at shops, and makes items cheaper to buy in shops. But this skill is fairly useless, as even with an almost full Charisma level, the difference is redundant. You save about 100 gold when buying stuff, so it's just a crappy attribute altogether.

What other characters do you have in your party? If you have others, you can try selecting each one and then try to have Boldin join the party. Also make sure the party isn't full, of course

The only other reason that a character would refuse to join you, as I've found out in my many travels, is if you let them leave the party too many times - maybe two or three, it could be different for different chars. But this probably wasn't the reason for your dilemma. And just to test it out, I fired up a game of AS, used makechar to roll my hero as low a Charisma as I could get (6 in this case), and then went straight to the castle and picked up Boldin. It worked fine. So idk what's the problem for you, try the stuff I mentioned up there.

And btw, Gelinda's castle is quite tough for your characters at the levels you mentioned, they definitely wouldn't make it. I suggest going to Crystal and completing quests there first like Lord Chancellor Drebin's quest and Orlando's quest. Hope this helps!
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Old 14-12-2009, 05:15 PM   #5
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So for the records, I'm using the Amiga Version, v1.73
I just created a fresh character and went straight to him like you and he did not want to join.
Then I reloaded, took Silk with me (without having him join a guild) - Boldin still didn't want to join.
Finally I trained a bit, made both Silk and my main character join the fighters guild (and thus made it impossible for me to have a thief - thought this could be a trigger or something) but Boldin STILL doesn't want to join.
Now I'm stumped.
This must be a bug. Wonder if I can hack boldin into my party by hexing around the savegame.
                       
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Old 14-12-2009, 05:19 PM   #6
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So for the records, I'm using the Amiga Version, v1.73
I just created a fresh character and went straight to him like you and he did not want to join.
Then I reloaded, took Silk with me (without having him join a guild) - Boldin still didn't want to join.
Finally I trained a bit, made both Silk and my main character join the fighters guild (and thus made it impossible for me to have a thief - thought this could be a trigger or something) but Boldin STILL doesn't want to join.
Now I'm stumped.
This must be a bug. Wonder if I can hack boldin into my party by hexing around the savegame.
O I forgot - I'm using the German version (there are differences between the language versions too, regarding bugs and such, if I'm not misinformed)
                       
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Old 14-12-2009, 06:49 PM   #7
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O I forgot - I'm using the German version (there are differences between the language versions too, regarding bugs and such, if I'm not misinformed)
I just tried the German v1.93 from thalion webshrine (which are pre-installed adf files with default character). Boldin joins on that one.
So my HD install/disks are b0rked and so is my savegame.
                       
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Old 15-12-2009, 03:09 AM   #8
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I never played the Amiga version, so I don't know what the bugs are there. It certainly seems like a bug though, Boldin not joining. I have played the PC version extensively though, so there's a couple of bugs here that you can take advantage of if you want an upper hand on the game. Of course you can choose to simply not use them if you're a gaming 'purist'

Two of the main bugs worth mentioning are the 'Item Charge' bug, and the 'Missile Bug' as I call them. The Item Charge bug occurs when you use up all the charges in a magic item, and while the item will disappear from your inventory (make sure it's equipped before you use the last charge), all the attributes the item gave will stay with your character. For example, with the Firebasher and Frostbiter swords that you can find, give them to one of your fighters and use up the charges on both, one after another. Your fighter will now have like 40+ damage, AND an empty slot in hand to place another weapon. Not to mention that the character also retains special bonuses as well such as +LP, +SP, or +Attributes. This can be used for any equippable items such as swords, staves, helmets, brooches, armor, basically anything that has magic charges that can be used up. Think it's not fair? Well there's another bug which dis-allows you to use the "balsam" potion, which gives like +60 damage for 10 rounds to your character (the game crashes when you drink it) so I think it all evens out

One thing to watch out for though is a "counter-bug" which occurs if you do this too many times on other characters. You will notice that every time you exhaust a weapons charges, your main character's weapon or armor value(depending on whether it was weapon or armor that you were exhausting of charges) will be MINUSED by however much armor or damage you have from your weapon. Wait, I know this sounds confusing, but let me make it simpler. Say you have two characters. You give Firebasher to your second character and you use all the charges in order to take advantage of the bug. Your first character is holding a knife (nothing else) which has 3 damage. When you use up the last charge on the Firebasher, you will notice that your first character now has 0 attack. If you unequip the knife, the attack will go down to -3. It's the same with armor. There is however a way to get around this. Try to get the Bi-Handed sword from Sansri's Temple, and the Boots or Clothes of Moira from wherever. As you may know, both are cursed items (Bi-handed sword does -5 damage, and armor of Moira gives 0 armor), but I'm sure you can already guess how they may be used to cheat this bug. Just equip them on your main character, then exhaust the charges on your weapon or armor. You'll have to pay a healer to destroy them for you afterwards though.

The second bug, the 'Missile Bug', occurs when you hold a missile weapon (Bow, Longbow, Sling) in your hand, and instead of holding an arrow in your right, hold a SHIELD (Towershield, Shield of Parry, Buckler). Next time you attack, your character will fire the shield as if it were an arrow, and the shield's defense/attack and anything else you gain while holding it will be added to your character! But the shield will disappear, which means you are free to put another shield in and watch your defense count soar! Be warned though that having multiple shields of the same type in your inventory as the kind you are firing, they will all disappear. Best to use a combination of roundshields, bucklers, small towershields, and towershields. You can stack as many shields as you want on your character, and unlike the other bug, this one has no negative side effects. So when you find that chest in the Castle of Manyeyes with like 20 shields in it, don't sell them ... You know what to do.

I'm not sure if these bugs are present in the Amiga or German versions, so you should test them out if they work.
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Old 02-01-2010, 11:04 AM   #9
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But Silk have nice moustache AND! Thief in Ambermoon said Silk was first guildmaster of new found thieves guild. I know it sounds ridiculous, but it helps to build atmosphere
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Old 04-01-2010, 03:16 AM   #10
Acethor
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But Silk have nice moustache
LOL hehehe

Silk is the new guildmaster huh. In AS the guild mistress was Breth's sister or something...
I really need to get around to playing Ambermoon...
Are you using WinUAE?
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