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#3251 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: Kladno, Czech Republic
Posts: 41
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![]() Send him a Chryssalid instead, you'll get back two
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#3252 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Yeap, sometimes researching some alien life-form doesn't yield any result other than a bit more knowledge of how to best kill the thing... which is not so bad in itself
I remember a friend of mine getting stuck with a savegame where he was up against mutons (those tough green & purple ones) using rifles. Yes rifles, not laser or plasma rifles but rifles.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3253 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() That's not so bad, if you're carrying enough heavy weapons.
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#3254 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Warszawa, Poland
Posts: 84
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![]() That may happen on higher difficulty settings. I remember that my rifle troops met mutons once but were able to make through due to the presence of auto and heavy cannons in the squad, which work quite well against those aliens. The problems began when ethereals arrived (in the first month) who, despite their description in ufopaedia, I find as physically tough as mutons. For me, ethereals are mutons armed not only with hi-tec weaponry but also with psi powers and super mechs aka sectopods. Now, -they- are the problem when you're still using projectile weapons and don't even know your soldiers' psi resistance.
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#3255 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Exactly the reason why I always included a few autocannons and 2 rockets launchers early on. And made the switch to laser rifles as soon as possible.
The hardest point for me was always when heavy psi powers started being used + the first appearance of Chryssalids and those terrible disks. Though now that you mention sectopod, those were indeed really tough as well.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3256 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Personally I rely on having one heavy weapon per every three soldiers, with Autocannons and Heavy Cannons in equal numbers.
Also two clips of AP and two of HE ammo for each of these weapons per mission. |
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#3257 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Exactly. I often meet muttons and always meet flying disks and reapers when I still use the starting riffles. What you need to do then is to switch your heavy and autocannons to inciendiary ammunitions for reapers and explosive ammunition for flying disks.
It's all the matter of researching all the autopsy files and having a good memory when trying to beat the game to its own game. |
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#3258 | ||
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 4
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![]() Hi all. Great to see this thread. Reading this topic bring a lot of satisfaction nearly as playing the game itself.
I started to play Xcom1 again last week and I was hooked again, as usual. 5 hours of playing non-stop. And another thing: a lot of players have uploaded their X-com missions on youtube. X-com: ufo defence - final mission (DOS): Victory in Cyndonia on first turn http://www.youtube.com/watch?v=9tgOZdJzH7I X-COM Enemy Unknown #01 'Beginnings' http://www.youtube.com/watch?v=S3Y1JsFxwzU X-COM Enemy Unknown #02 'Sectoids' http://www.youtube.com/watch?v=RPFAsbVufgU X-COM Enemy Unknown #03 'Russian Terror!' http://www.youtube.com/watch?v=weP4A99N_D0 ...... all from user Necroscope86 X-COM Enemy Unknown #55 'Busty' http://www.youtube.com/watch?v=pGceWBnUPSU X-COM Enemy Unknown #56 'Stocking up' http://www.youtube.com/watch?v=HA32DdnsMWE X-COM Enemy Unknown #57 'Failing and crashing' http://www.youtube.com/watch?v=QapIAf1qZWY X-COM Enemy Unknown #60 'The Great Research' http://www.youtube.com/watch?v=8gjmqGUlO10 X-COM Enemy Unknown #63 'Damn Chinese...' http://www.youtube.com/watch?v=f86mR8u-qEE lots of them for you to watch... Really fun!:thumbs: |
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#3259 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Abbyville, United States
Posts: 5
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![]() The real treat about XCOM is applying game themes to real life situations. For example, I'm a born loser with women. But the psionic skills I've picked up enable me to convince the luscious local ladies that they adore me. And ever since I acquired my pet sectopod, previously unpleasant neighbors have been much less bothersome.
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#3260 | ||
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![]() Hello,
Sorry for interrupting this topic, but i wanted to give you small update of UFO: The Two Sides (x-com remake). Thanks to new graphic artist, game is getting new remade tiles. He already remade tiles for sectoid, ufo, barn and cultivat. Here are comparison screenshots, one with new old tiles, one with new (both versions feature new gui): http://ufotts.ninex.info/wp-content/...aphics_old.jpg http://ufotts.ninex.info/wp-content/...aphics_new.jpg New graphics will be optional, there would be possibility to play with old one. |
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