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#1 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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EDIT: And did the Alien Artifact in Level 3 have a purpose?
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![]() Lies are for those who cannot handle the truth, but truth is for those who cannot handle the lies. Last edited by AlumiuN; 18-03-2009 at 11:17 PM. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Omaha, United States
Posts: 39
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![]() Nope. It was just the CD case stuffed in among many others on a cheap CD rack. Thankfully the included documentation was pretty thorough.
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#3 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Omaha, United States
Posts: 39
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I may include a list of enemies with screenshots of the list that appears at the main menu if you wait long enough if I ever get that walkthrough started. |-p As to the questions--- Which Alien Artifact are you referring to? There's a green orb-like one in the alien pyramid that instantly heals you when used in the inventory menu. (good for several uses) The teleporter room is a controlled-access deal that wasn't really supposed to be run by a single person. It's one of WOE's nastier logic puzzles, like an invisible lava bridge that'll show up later on. Quite simply it's the old "this thingy turns off that one and that one, and this thingy etc, etc." Try completing the thing before you start the place blowing up. Note carefully which switches affect which other switches. |
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#5 | |||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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#6 | ||
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![]() Hi,
Dave Faller here (yes, that one). Apologies to AlumiuN, I changed e-mail provider a while back so I probably never received your e-mail. Anyway, it's great to see discussions about WoE still going on after all this time (14 years!). Before anyone asks, I don't know how to get through the levels, it has been a long time! Reading through this thread I can't believe how much I had actually forgotten. About the level editor. It required using two monitors to use, the normal VGA one and a monochrome monitor connected to a Hercules graphics card. The VGA displayed the game as normal, the monochrome had all the editing functions on it (yeah, two monitor systems back then, boy we rocked!). The question is, is the editor in the game that was released? I don't know. The only way to find out is to get hold of a Hercules card and plug it in and see what happens. On a technical note, the Hercules video ram mapped to a different address and IO range than VGA which allowed the two to co-exists, but did mean controlling the card directly. The game wasn't entirely written in assembler, there was a semi-compiled lisp-like scripting system in there - the compiler created byte codes which were interpreted by the game. These scripts controlled all the game logic. Alas, this compiler no longer exists in my archives. This was the last project I did that involved so much assembler - it just takes too long to write anything in assembler. My favourite puzzle is definately the three digit combination lock - specifically the code to get out. The code to get in is on one of the clipboards that others have mentioned. The only clue to the combination to get out is given by one of the NPCs, along the lines of "you need a code to get out as well as getting in". Now, if you think about it, to get into the room in the first place, the combination lock must be set to the code required to unlock the entrance, so you needed to make a note of the combination when you entered the room before changing the combination. Of course, most people missed this. As for the valve-turning puzzle - there is a logic behind how they behave, but don't ask me what it is, I don't recall. Dave Faller P.S. Flez and Ian are the same person. |
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#7 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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Also, Ian and Flez are the same person? Finally, one of my friends asked me yesterday if I wanted to help remake WoE in the Source engine. Knowing him, nothing will come out of it any time soon, but I foresee a remake in the future... EDIT: Actually, can you remember the RSC and LIB file specs? Because if you can, I may be able to wangle an existing Wolfenstein editor to edit WoE. |
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