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#241 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Please read the post just above yours....
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#242 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() The download is not available for legal reasons. Offering money in return won't change anything - no amount of money would be worth getting Abandonia shut down.
The game is still sold online, however: http://www.play.com/Games/PC/4-/1845...2/Product.html http://www.amazon.com/gp/offer-listi...Z/ref=dp_olp_2 http://www.amazon.com/gp/offer-listi...V/ref=dp_olp_2 |
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#243 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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#244 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#245 | ||
![]() ![]() Join Date: Aug 2008
Posts: 2
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#246 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Hilversum, Netherlands
Posts: 7
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![]() I get a lot of messages saying my population can not support any more military units. I think one unit is disbanded (or discarded right after production) every time the message pops up.
My population is 33.930.000 people, and i only have 125 units. I searched the manual and the internet for anything on this limit but couldn't find a word. It's not trivial (i really have to figure out how to keep the peace in my cities and wage a war without knowing exactly how many units i'm allowed to have). Does anybody know what determines this limit, how to increase it and how to figure it out without sacrificing ("miscarriage") too many units? ------ "Defense Minister: Sire, our population can not support so many military units. We must eliminate some of our old units before we build new ones." Last edited by burt777; 26-08-2008 at 06:43 PM. Reason: Added the notification, for search engine's sake. |
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#247 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Maybe it's hardcoded into the game itself?
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#248 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() Units take shields to support. So they are limited by the city they're supported from, not by your whole civ (unlike in Civ3). Shields used to support units aren't added to production each turn, and if you have more units supported from a given city than it can support, they'll get disbanded even if other cities have shields to spare. You can change the city a unit is supported from by taking it to the new city and pressing H. Some governments give you a few free units per city, see Civilopedia for details.
__________________
Life starts every day anew. Prospects not so good... |
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#249 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Hilversum, Netherlands
Posts: 7
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![]() No no no... I know the shields are one restriction, and you get the "unit was disbanded" warning if a city can not support it's units, but i'm referring to something unrelated to shields (or so it seems).
All cities can support all units (shield-wise), but i just get the warning 'our population can not support so many military units'. I have 19 settlers, 19 caravans, 9 diplomats and 80 other units, the population is 6.860.000 people. |
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#250 | ||
![]() ![]() ![]() Join Date: Oct 2008
Posts: 3
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![]() Burt777-
I have hit this limit before too and I think it is the absolute max number of units that you can have in the game- I don't think it is related to your population size either- no way to overcome this limit unless you want to spend a lot of time hacking the game... If you want to use any more military units then you'll have to use/disband the diplomats & camels but I suspect you have almost finished the game already. Once you have fully railroaded & mined/irrigated the area then there is little use for the settlers (except pollution clearance) so you can re-merge them with existing cities or (my favourite) build new cities in unlikely places- like at the poles! It's great for trade! Cheers- Oli |
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