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#11 | ||
![]() ![]() ![]() Join Date: Jul 2006
Location: Bendigo, Australia
Posts: 3
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![]() Hi,
Your first question is something that has always intrigued me too. I think that the number of times a character strikes in a turn is a property of both the character type (for example Drirr is an Iskai Warrior) and the level that that particular character is at. Drirr hits twice in one turn quite early in the game, perhaps ~ level 10, whereas Tom does not strike twice in one round until much later in the game > level 20 if at all. Your second question is a little easier. You will find that as you progress through the game you may get many stats above their maximum. Many weapons and items and special locations will raise the value of certain attributes and skills of your characters. Specifically with regard to combat, you will only make contact every turn if your close combat skill level is at or above 100. But since Tom's maximum close combat value is 70, you will need to find objects or weapons that raise his close combat skill. Once an attribute or skill is above its maximum for a particular character the bar will turn yellow in the attribute screen. Also remember that certain equipable items can in fact lower certain attribute and skill levels of your characters. I believe this is supposed to simulate the weight, bulkiness, restriction of mobility and quality of such items. For example, chain mail reduces both short and long range combat skills due to the weight and restriction of movement of the character that has it equipped. I hope this helps. If you have any other questions feel free to ask Quote:
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