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#1 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() He looks almost like a mad killer with a chainsaw, judging by his spiteful grin
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#2 | ||
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![]() :laugh: that made me laugh. Originally when I was jotting down ideas, the player used a "Disintegration Gun" to cut through the blocks. The first sprites looked silly because I didn't have enough room to fit both character and gun in 16*16 sprite, so I removed it from the final sprite.
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() ok, my phone is w710i
the text is too big, for example on the main screen i can see the image like you showed us but the text is so big that you can only see RESS ANY BUTTON TO C, but maybe my resolution was too small (176x220). this also occurs with text when you finish the level, want to leave to menu, etc. btw it freezed when i wanted to go to menu like on your phone as well. what i really disliked is that you can't turn off the music. sometimes happened that i couldn't pick up some ithems, like you wrote too. and i think that the difficulty very unbalanced, making the game really boring on beginning. and levels are pretty much the same, except for the color of the bricks. maybe you could add some more stuff to make it more interesting than digging up there and collecting items, like i dunno, monsters or such? and btw, it ended on level 4 and not 3 o_O
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![]() Last edited by _r.u.s.s.; 05-08-2008 at 07:10 PM. |
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#4 | ||
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![]() Quote:
1. The reason for the text being so big is because I am using your phones "system font". This is the problem with cell phones, there is no standard. On some phones it may fit, on others it won't. I am thinking about converting all the system font stuff into bitmapped font and scale it to the screen at startup. 2. I see, so it wasn't just my phone. Well I got to figure out what is causing the crash. 3. Will probably do what most games do, ask if you would like sounds on at startup. 4. What do you mean by difficulty unbalanced? I understand the beginning is slow, so I will increase the starting speed of the level. 5. Technically the number of indestructible blocks "SHOULD" increase. I'll think of something to add to spice up the levels. 6. lol error on my part since the first level is level 0, and I set the cap at 3, so 4 levels in total: 0, 1, 2, 3. Questions though: Was the game field displaying as it should? Was it a rectangle, and was width/height ratio the same as the one in the screen shot? I have noticed on some phones the game field get squished to like 5 blocks vertically. Also, was the score and lives labels overlapping the game field? Last edited by Ioncannon; 06-08-2008 at 05:38 AM. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() here are photos of the scaling (and character cannot go beyond the screen)
![]() ![]() btw by unbalanced i mean it was too easy at the beginning but later on when it got better it was too random, i mean if it's gonna be a game for score, it will really depend where will the bonuses spawn. and wouldn't differ much=/
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![]() Last edited by _r.u.s.s.; 06-08-2008 at 11:18 AM. |
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#6 | ||
Join Date: Apr 2008
Location: Amerika, Netherlands
Posts: 429
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![]() Is the guy holding an Aperture Science Handheld Portal Device?
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"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it."
-Terry Pratchett |
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