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#81 | ||
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![]() <div class='quotetop'>QUOTE(Lord Douglias @ May 3 2007, 02:12 AM) [snapback]289120[/snapback]</div>
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Been..15 years since I last played it but if I remember rightly you fly into the hangar. Should land automatically |
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#82 | ||
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![]() <div class='quotetop'>QUOTE(Goodguy3 @ Jun 6 2006, 03:32 AM) [snapback]234639[/snapback]</div>
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All yah need do is hit {c} for comm Link ask permission to Land then fly into the front of the Tiger Claw ship will land Auto... Enjoy! |
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#83 | ||
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![]() Sorry, new guy question. The game is running way to fast to play. How do I slow it down? Thanks.
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#84 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Hi guest-79: Do you run it in DOSBox, DOS or Windows? If Windows, then either:
Run it in DOSBox where you can slow the game down to any desired speed Run it in DOS, using an application like mo'slo to slow it down to a playable speed
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Je Suis Charlie |
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#85 | ||
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![]() best game ever...
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#86 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: ,
Posts: 4
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![]() Yay, people are still current about posting things on WC. Does anyone know if WCII and the Secret Missions are abandonware yet? or if not, is there a projected time when the statute of limitations fall? Also, in regards to the landing, you have to communicate to the Tiger Claw that you want to land, then fly to the front of the ship, slow down to < 100 KPS. You'll know you're in the front of the ship when the TC is skinny and you have a black line in front of you. Use ">""<" to roll your ship if you'd like to straighten yourself so you can see it better. Other commands:
F1: Front View F2: Left Side View F3: Right Side View F4: Rear View F5: Space View Ctrl+E: Eject (first time you do it, you get the Golden Sun, after that it just hurts you. best to blow up and start mission over again. Also, if you're loading the game from DosBox, the old Cheats still work too. Install the program to your desired location (I used "Wing") and instead of just typing "WC" to load it, you type (CASE SENSITIVE!!!) wc Origin -k That makes you invincible, and you can destroy ships by just pressing alt+Delete. I played the game all the way through until the one mission where you find a lone Salthi, kill it, and 3 Graltha's show up. Maniac is your partner so you're kind of doomed to have it destroyed... cause he's a nut like that. (Shoot him down to bypass it though... it's actually part of the story) But because I fly LIKE Maniac, and kill-happy for myself (Grand total of 156 Kills from beginning to end ;-D :-D LOL i kept telling my wingman to fly next to me and not engage while i killed everything ;-P) I started cheating at that point... ;-; i sorry. Although i Rarely used the alt+delete... only when the TC was about to be destroyed and i was kind of left with no option... i wanted to see the ending where you're victorious all the way through. I also hand-killed all the Kilrathi Aces, first with cheating, then without. If you're Victorious all the way through and get to the last spot where you destroy the base, It's a mother to not get killed.... you end up facing over 20 Kilrathi and of course they're all gunnin for you. At this point though, the game knows you've been cheating so >.> yea... that's my guess anyways. Ok, sorry for the long post. I hope the commands up top help those with pursuing nostalgic tendencies, and hopefully someone can answer my question regarding the Sequels. Thanks -Taran |
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#87 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Bruxelles/Brussel, Belgium
Posts: 20
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![]() I searched the Web for the WC I Mission Disks as well but couldn't find them anyway. Instead I found a copy of the Kilrathi Saga, a downloadable Win95 remake of WCI+II at the home of the underdogs which includes the secret missions.
You might give it a try but be warned: -Downloading the 72MB Zip-File will likely take several hours -The looks are just like the old Dos WCI, but the sound is different -The game also seems to run a tad to fast to be easy to play -At least on my computer, the graphics aren't displayed correctly: They seem to be made for something like 320x240, but the screen is set to 320x200, thus everything looks stretched and parts of the graphics are cut off. I wasn't able to fix that, neither by reconfiguring my Radeon card nor by fiddling with the monitor. However, if your monitor allows to manually modify the V-size of the picture you might not have that problem... |
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#88 | ||
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![]() I remember back when I was considerably younger, there was a Software Etc. that had an IBM PC set up (along with a Genesis and NES to pimp the latest games they'd gotten in). One of the weeks I went in, Wing Commander was set up and running on the PC. I watched it for a bit, then asked the guy if I could try it. I only got five minutes on the machine before I was shooed away because I wasn't going to buy it, but that five minutes left an impression on me.
Years later, I finally got to really play the game on the Sega CD. It was a pretty good conversion, with added voices during the briefings and such, but it always felt like something was missing... like the graphics weren't as good as I remembered seeing on that IBM, or missions were missing. Fast forward to about a year or so ago, and I found a copy of the twin pack Origin put out that has Wing Commander and the deluxe edition of Wing Commander II: Vengeance of the Kilrathi packed together on a CD (with the secret ops missions too). It even still had the manuals, and various paperwork that came with the games when they were first released. Needless to say, I bought it. A chance to play the original game, its sequel, and their add-ons? Oh yeah, gimme gimme. Since then, I've played the hell out of WCI on DOSBox, but I've yet to completely play through WCII (got close to the end once, but my PC decided booting properly was too much hassle, and I lost my game saves). It's a great old series, and it's fun to try out different things as you go through (like blowing up all your wingmen to get up the kills board faster). Add in a good story and some good music, and it's hard not to enjoy. But I really do need to finish WCII so I can finally get started on WCIII. |
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#89 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Napheng, Lao People's Democratic
Posts: 50
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![]() I'm having problems with this game, even though I managed to beat it on an earlier version of DOSBox a few years ago. Well, it's more of an annoyance: the mouse feels very sluggish (as if it had a very low sensitivity) when moving around the Tiger's Claw, and the game -looks- sluggish whenever I'm not flying nor talking to people.
I ran the game at 3000 cycles, and the non-sluggish parts ran fine (Wing Commander CIC recommends 3500 cycles). At 15000 cycles, the game runs extremely fast at those points, but oddly enough, the sluggish parts remain just as sluggish. Any ideas as to what might be causing this? PS: I'm using DOSBox 0.72, the latest version. |
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#90 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Napheng, Lao People's Democratic
Posts: 50
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![]() Tried all the CPU cores, and I'm running the game with loadfix -1 wc. No dice.
Here are the contents of my configuration file. Perhaps someone smart enough can figure out what the problem is. Has anyone tried this game with DOSBox 0.72? Code:
# This is the configurationfile for DOSBox 0.72. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=normal,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=16 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=auto cycles=4000 cycleup=1000 cycledown=1000 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=none timed=false autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. mount c D:\oldgames C: |
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