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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Oho! Mighty Midget you don't have to start where the game 'throws' you! If are willing to spend a few years just explore up North along the coast if start in the Americas! But I am sure you know that already, you didn't become a Mod. for nothing
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() <div class='quotetop'>QUOTE(Grand Dad @ Nov 17 2007, 02:53 PM) [snapback]319446[/snapback]</div>
Quote:
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Je Suis Charlie |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Hahaha, thats an small random factor, dont get mad about it.
BTW, Kingīs Army is easier to defeat than any of enemy powers. you only need to follow 3 rules: 1) Be ready, to be ready means to got endless stocks of horsies and at least 24 veteran drags and 5 artilleries by costal city. 2) Movilization of army, make sure that all the damm drags get unfortified inside 100% rebel cities, all arts fortified in costal cities, all ships in habor and get many forts as you can get. 3) Viciusly and fearless strike any attemp of beachead. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Random factor? It looks to me that the tile the attacker's on puts a lot of weight on the randomness scale. I found out (by reloading) there was no way in hell my dragoon could capture the settler, that is, not until I moved the dragoon to the next tile of same type, then I always won.... That's not much random.
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Je Suis Charlie |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() That's not random, it's an intended feature. It's the colonial army bonus, you get an attack bonus equal to the defense bonus the King army usualy get if you attack from another square which is not barren or town. Meaning, you need to attack from a vegetation or hill square.
Pretty much like what the natives did IRL. They always had the advantage of the terrain. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() No, the whole point is that the two tiles are exactly the same say, for instance both are prairies.
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Je Suis Charlie |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Quote:
Quote:
In resume: keep your cannons to defend towns, take your continental dragoons out of town to kill the King army. In the best scenario, the King army should debark away from your colonies and they'll never attack them. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Quote:
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() I heard about Sid Meier, that he's got an official sequel to Colonization in the works and the Civilization 4 graphic engine is used. It is said to come out in the 3rd quarter this year, with (hopefully) a multiplayer option.
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() That will be a good new.
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Thread | Thread Starter | Forum | Replies | Last Post |
Colonization | 6rangeface | Troubleshooting | 8 | 12-03-2006 01:18 AM |
Colonization | LotharGR | Troubleshooting | 2 | 31-05-2005 01:28 PM |
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