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Old 17-11-2007, 12:53 PM   #1
Grand Dad
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Oho! Mighty Midget you don't have to start where the game 'throws' you! If are willing to spend a few years just explore up North along the coast if start in the Americas! But I am sure you know that already, you didn't become a Mod. for nothing !
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Old 17-11-2007, 01:05 PM   #2
Mighty Midget
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<div class='quotetop'>QUOTE(Grand Dad @ Nov 17 2007, 02:53 PM) [snapback]319446[/snapback]</div>
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...you didn't become a Mod. for nothing !
[/b]
Ummm. no comments LOL Ok, I started on the fixed America map, and that was a whole different story. Much, much better. Still, the unbelievably crappy combat algorithms have put me off quite a bit. I don't see much point in building up an army to face the King's men, when a settler wipes out a veteran dragoon. That would mean I need like 20 to 1 and that's just too stupid, even for me.
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Old 08-01-2008, 05:31 AM   #3
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Hahaha, thats an small random factor, dont get mad about it.

BTW, Kingīs Army is easier to defeat than any of enemy powers. you only need to follow 3 rules: 1) Be ready, to be ready means to got endless stocks of horsies and at least 24 veteran drags and 5 artilleries by costal city. 2) Movilization of army, make sure that all the damm drags get unfortified inside 100% rebel cities, all arts fortified in costal cities, all ships in habor and get many forts as you can get. 3) Viciusly and fearless strike any attemp of beachead.
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Old 08-01-2008, 08:56 AM   #4
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Random factor? It looks to me that the tile the attacker's on puts a lot of weight on the randomness scale. I found out (by reloading) there was no way in hell my dragoon could capture the settler, that is, not until I moved the dragoon to the next tile of same type, then I always won.... That's not much random.
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Old 08-01-2008, 09:39 AM   #5
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That's not random, it's an intended feature. It's the colonial army bonus, you get an attack bonus equal to the defense bonus the King army usualy get if you attack from another square which is not barren or town. Meaning, you need to attack from a vegetation or hill square.

Pretty much like what the natives did IRL. They always had the advantage of the terrain.
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Old 08-01-2008, 09:54 AM   #6
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No, the whole point is that the two tiles are exactly the same say, for instance both are prairies.
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Old 08-01-2008, 11:38 AM   #7
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Quote:
Originally Posted by Colonization manual page 88
THE ROYAL EXPEDITIONARY FORCE
The Crown’s military forces include a royal expeditionary force (REF), trained for operations into foreign lands. Almost certainly this is the force that is brought to bear if an uprising develops in the New World. This force includes infantry regulars, cavalry troopers, artillery units, and warships.

The units of the expeditionary force are highly-trained and well equipped soldiers of the King’s regular army and, under ordinary circumstances, are more effective than almost any troops your colonies can produce (see the Combat Strengths Chart).

REF Bombardment Bonus: In addition to their increased combat strength, the King’s troops are backed by superior artillery and naval bombardment support when attacking colonies. This results in an automatic 50% bonus when the King’s troops attack colonies.

The only weakness these troops possess is their lack of familiarity with the New World terrain. Thus, colonial forces receive the ambush bonus when battling the King’s forces in the countryside (see Attacking and Defending).

Your Continental Congress report (see reports menu) gives you up-to-date information concerning the current size of the Royal Expeditionary Force.
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Originally Posted by Colonization manual page 31
Colonial Forces Ambush Bonus: Like the natives, colonial units receive the ambush bonus when battling the King’s regular army troops during the War of Independence. This bonus applies only if the battle occurs outside a colony, in appropriate terrain. This reflects the King’s troops’ lack of familiarity with the terrain.
Colonization is the first game I ever purchased and owned myself. I played that game to no end in my youth, I know pretty much everything there is a need to know about that game.

In resume: keep your cannons to defend towns, take your continental dragoons out of town to kill the King army. In the best scenario, the King army should debark away from your colonies and they'll never attack them.
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Old 11-01-2008, 06:20 PM   #8
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Quote:
Originally Posted by Mighty Midget View Post
Random factor? It looks to me that the tile the attacker's on puts a lot of weight on the randomness scale. I found out (by reloading) there was no way in hell my dragoon could capture the settler, that is, not until I moved the dragoon to the next tile of same type, then I always won.... That's not much random.
Never checked it but it looks like anti-S/L device. It saves that randomness even if reloaded.... i am just saying, i clueless about the attackerīs tile... the defenderīs tile is very important but attackerīs.... well as i said, i am clueless about attackerīs tiles.
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Old 27-06-2008, 06:18 AM   #9
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I heard about Sid Meier, that he's got an official sequel to Colonization in the works and the Civilization 4 graphic engine is used. It is said to come out in the 3rd quarter this year, with (hopefully) a multiplayer option.
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Old 28-06-2008, 01:20 AM   #10
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That will be a good new.
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