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![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() <div class='quotetop'>QUOTE(troop18546 @ Oct 19 2006, 01:19 PM) [snapback]262144[/snapback]</div>
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Run for cover, pick up the bangoliers and bust that wall... been there, done that... let's move on. [/b][/quote] Actually, it's very realistic, because when the war started you got orders which you had to do right away - no questions asked. The side quests... hmm... like what? Go save a few penguins when your friend needs you to reload the MG42, while he's being raped by a bunch of germans? Same stories - ahem, the game was about a real war which took place, not a fictional one. If it were that - we'd be going wild and shooting 3-legged-coffeebean-hedded aliens from Pluto. ROFL. The only thing that isn't realistic that you are the one ubersoldier there who kills about 9000K enemies in the game, but even that is fun. Mohaa rocked for it's time. [/b][/quote] yeah orders you had to do... and if you didn't? you could just stay in bunker forever, or get court martialed :-D actually i only like the first mission where you have others accompany you. but then you are mostly all alone. and the whole story is WW2 GI all over again. mostly it is same or at least very similar. it's all such a deja-vu. a lot of missions were similar to DoD. yah must be cause it all really happened. but why making a game out of one even over and over again? ok, cause it sells. but it's also nothing special, since same event is replayed over and over again by enhanced graphics. it's always the same thing. at least in Halo it's logical that you are saving others since you are an enhanced human, but here you are just a soldier who has to kill all enemies so his squad can walk up and down the street free. and for the momets you have a feeling like you have absolutelly no choices. for example you are clearing the snipers in one mission. you spot them but you can't go arround them and sneak from behind. and there is only 1 realy good spot. means no choice. similar with tank. no way to drive it up in some alley and wait to ambush the enemy tanks. what i ment by sidequests is things that would offer you various ways of solving the main mission quest. in a way that you could use brains instead of muscles to get to the enemies.but that's impossible if the maps look like a race track. and there are basically no others in the game eventhough there were more important events on other beaches then on Omaha. but it's always the Omaha... oh there is some french resistance, which in my opinion was so minute that it doesnt' deserve such mentioning that it has. different goes to the french army, which provided manpower. why didnt' they do "Medal of honour" on the Soviet front? Or they could play arround with the african front quite a lot. not to mention the previous loosing ground in Europe by the allies. at leats these would have some different stories. imagine having a doom story, then enhancing graphics add a few extra effects, leaving same weapons and enemies and replying the doom story all over again (btw: jDoom). and then you get a new one out there on the market again with basically same story, even beter graphics and new effects... and so on, and so on... sooner or later it will be preety boring and repetitive story. now a new thing here would be to play from cyberdemon perspective. at leats it wouldn't be repeating the whole thing. i can't say MOHAA is not a nice game, but it's nothing special.
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