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#11 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() <div class='quotetop'>QUOTE(Guest @ May 29 2006, 11:51 AM) [snapback]232912[/snapback]</div>
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#12 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() 3D accelerators manage only 3D graphics. I suppose the extra colours are just more advanced SVGA, I think it was sometimes called XVGA (eXtra instead of Super) but the name didn't get standard.
The rest of the info was, I guess, right. And very useful indeed, I didn't know all that. Thanks!
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Life starts every day anew. Prospects not so good... |
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#13 | ||
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![]() I was playing (or more accurately played) this game back in the 286 era.
Very annoying and monotonous... Perhaps i didn't see at the time its advances (if any, besides the special moves trick) 'cause i already had seen SFII in the coin-ops. One of the bigger dissapointments ever.... |
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#14 | ||
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![]() -offtopic again-
i just double checked before i tell something wrong here xga introduced 16bit colour mode for 640x480, but more important was the introduction of 1024x768x256 (interlaced at that time) the introduction of 24 and 32bit capable dac's was indeed separated from 3d accelerators, but they came to live nearly at the same time, emerging around 93/94, some really high end graphic cards (speak, more expensive than your average pc at that time) having it already some time earlier. And believe me, except for a still image you couldn't really do a lot with 24/32bit modes without those accelerators ... nuff of pc graphic history, lets play ssf now |
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#15 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 62
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![]() AAAAAARRRRRRRGGGH! :wallbash:
Prequel is not the word to use here!!!! Prequel which signifies a SEQUEL (followup) that recants things that happened before something else (hence PRE) An example of this is the movie red dragon that is a sequel to silence of the lambs but takes place earlier. the word you are looking for is predecessor. |
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#16 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: ,
Posts: 12
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![]() <div class='quotetop'>QUOTE(moogle @ May 29 2006, 03:47 AM) [snapback]232870[/snapback]</div>
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#17 | ||
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![]() This is a little tricky:
I played Street Fighter 2 on my Amiga, in the early 90ties. It was the coolest game, but what was also cool was the intro-music. Does anyone know where or if i can get the intro-music for Street Fighter 2, the Amgia-Version?? and i only mean the intro-music |
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#18 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() http://se.exotica.org.uk/tunes/unexotica/g..._Fighter_2.html
http://www.mirsoft.info/gmb/music_in...d_ele=MTAxMA== These two I've managed to find. I remember another site with a large archive of MOD-format music, but can't find it right now. |
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#19 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Sanford, United States
Posts: 59
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![]() I must say with all the talk About graphic and graphic cards I don't know if i want to play it on my high-def 1366x768 lcd monitor with my nvidia 6150 gforce
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#20 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Nah, that was just the usual "my geek-fu is greater than yours!" discussion. Fairly normal for these parts.
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