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Old 08-01-2006, 04:26 AM   #2031
Cockroach
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It's ctrl+c. It causes the tactical program to exit without overwriting the log files from the old mission and when geoscape comes back up and reads the unchanged files from the mission before.
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Old 08-01-2006, 10:17 AM   #2032
another_guest
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Quote:
Originally posted by Kearnsy@Jan 8 2006, 03:36 AM
Oh come on! Managing the Elierium is one of the only challenging elements to the geoscape mode! Dont take all the fun out of it.
And not so challenging if you're a little careful

- Just use laser rifles or captured plasma / heavy plasma clips so you don't waste any elerium on ammo. The same with blaster bombs.
- Keep interceptors (if you have the money) to shoot down tiny ufo's. Sending an avenger to take down a small vessel is a waste of elerium. Either the lightning or the firestorm consumes less elerium than the avenger, so that's also an option if you want to avoid the $ 600 K cost every month from the interceptors.
- Missions with landed (as opposed to shot down) ufo's are the perfect elerium source. Just be careful inside that you don't blow up those precious reactors or however these are called.
- Never sell elerium.
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Old 08-01-2006, 11:05 AM   #2033
blue123
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Quote:
Originally posted by Cockroach@Jan 8 2006, 05:26 AM
It's ctrl+c. It causes the tactical program to exit without overwriting the log files from the old mission and when geoscape comes back up and reads the unchanged files from the mission before.
It doesn't work in my version... I think. But it should be useful if you've been hunting one alien for 300 turns.
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Old 08-01-2006, 11:42 AM   #2034
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Firestorm uses less elerium (I think) then avenger and lightning, lightning i think uses marginally less for a shorter distance, I don't understand how everyone has elerium troubles, :eeeeeh: just find an alien base (best if floater/snakeman/muton in that order so no psi) then wait for supply ships, they land, you attack them and boom you get 200 elerium and 4 power sources, no supply ships around, go and attack the base.

In some base maps there is a room containing power sources, instead of killing all the aliens, blow up the power source and manually pick up the elerium, then take whatever you can salvage without blowing up the command centre or killing all the aliens and escape, you get 50 elerium for every pod you pick up, don't forget to take the odd alien corpse and heavy plasma for some pocket money as well.
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Old 08-01-2006, 12:10 PM   #2035
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Sharp: how do those elerium pods look like? Are those the red balloon like objects?
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Old 08-01-2006, 02:22 PM   #2036
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Be careful to not destroy the Elerium under it when blowing it up.
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Old 08-01-2006, 02:31 PM   #2037
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Thanks!
Heh, I guess it's been too long since I played UFO, I can't remember seeing these in alien bases...
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Old 08-01-2006, 02:45 PM   #2038
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You have to search around, and it is only in some base maps, not all base maps.
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Old 08-01-2006, 05:55 PM   #2039
Cockroach
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Quote:
Originally posted by blue123+Jan 8 2006, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (blue123 @ Jan 8 2006, 07:05 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Cockroach@Jan 8 2006, 05:26 AM
It's ctrl+c. It causes the tactical program to exit without overwriting the log files from the old mission and when geoscape comes back up and reads the unchanged files from the mission before.
It doesn't work in my version... I think. But it should be useful if you've been hunting one alien for 300 turns. [/b][/quote]
It has to be a DOS version for it to work.


As for the elerium reactors. Don't use HE rounds around them. That's what causes the pods to be destroyed. Take a heavy plasma (heavy laser might do it) into the 4 part 2nd level area and shoot out the power sources in the south room. Only one should be powered (little purple dot), unless there are two such rooms. In that case you have 2 in one and 1 in the other.
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Old 09-01-2006, 04:17 AM   #2040
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Quote:
By blasting that i will got destroyed the base?
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