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Old 10-12-2005, 03:17 PM   #11
rlbell
Game freak

 
Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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Quote:
Originally posted by blue123@Dec 9 2005, 05:20 PM
Heh. Been playing for ages, failed every single mission...
Failed every mission?

That takes some careful planning, or you always have the skyranger take off early.

Who is for slimmest success stories?

I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.

Useful advice:

You can often throw a grenade to places where you cannot shoot. Alien grenades are more effective than yours, and they will throw them at large clumps of troopers (in TFTD they throw them at whatever they cannot shoot, and anywhere that they can catch two or three troopers). Use electroflares at night. Try to fight during the day. On night missions, the autocannon loaded with incindiary rounds can illuminate anything in your line of fire. If you have the luxury, have a trooper with fast reactions (50+) open doors (in TFTD, versus aquatoids, reactions must be 60+, good luck!).
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