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#1851 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Amora, Portugal
Posts: 373
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Afaik there is only one Windows version, though multiple DOS versions (1.0, 1.2, 1.4). If anyone wants the DOS version just mail me |
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#1852 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Alphen aan den Rijn, Netherlands
Posts: 403
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![]() I always build my first base in the middle of the ocean - there is a small strip of land, large enough for the base. When shooting down UFOs, they 'crash land' into the ocean, so I don't have to send my men out there.
Now, is this smart or do I miss invaluable missions, equipment, corpses, live aliens etc ? |
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#1853 | ||
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You should definately try to recover as many UFO as possible - they're the main way to get money and the only way for your soldiers to improve their abilities AND for you to get alien artefacts, live aliens etc. You don't HAVE to recover crashed UFOs. You get the same monthly score bonus if it crashes in the sea or if you just ignore the crash site - there's not much point in crashing UFOs into the sea. The only ships you shouldn't always recover are Large and Very Large ships of the Ethereals - they have very powerful psychic powers and can easily destroy a poorly-equipped or inexperienced squad. Also later in the game if you have an experienced squad and money to burn you can ignore the small UFOs - but remember that combat experience is the only way to improve your soldiers, and experience is something no amount of money can buy. |
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#1854 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: ,
Posts: 5
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![]() Those round, light purplish "Tables" found in a room on some spacecraft:
During one battle, with multiple "Hidden movement" messages, I blasted those tables. Unlike other things, they "exploded" and sent a shower of debris in the air. In the next turn Aliens appeared in that room. Maybe a secret hiding place? Dunno. I'm a newby at the game. Ideas? |
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#1855 | ||
![]() ![]() Join Date: Nov 2005
Location: ,
Posts: 2
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![]() Hi everyone, new here. Just found this great site last week and must say it brings
back a lot of great memories seeing these good ole dos games again. A couple of questions. When using the blaster weapon, how do you create way points so the bombs will go to 3 or 4 points before it explodes. Everytime I left click the red target appears and if I keep clicking more red targets appears. But the missle will always explode at the first one. Second, how do you slow down the cursor speed in the battle screen. I'm running dosbox under XP. Currently I have to use the center command so I can move around. I've also selected the lowest setting in scrolling option. Is everyone using some king of slowdown utility? Seeing all these games again I wish I would have kept my old 486 computer. Oh well. Thanks for you help. |
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#1856 | ||
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I believe (but have never tried it) that you can switch off the autoscroll feature. If you do that, you can still move the center of your view from the map screen. Call up the map. The white X is where the center of the tactical view is located. Left clicking on the mouse will move the X. Right clicking will go back to the tactical view. I use the map screen to find out where my grenades have likely landed (It is always a joy to see the white cross of a dropped item superimposed on a blue square, after a toss). As for hardware, I still have my 66MHz, 486SX2 doorstop with two hard drives with a total of 400 megabytes of storage and enough SIMMS for a whopping 20 megs of RAM! I can almost run Win95 on it, not that I would want to. I swapped out my 5.25" floppy drive for a x2 CD-ROM drive. Most importantly, it has one of the early Soundblaster cards. It has been languishing in storage for a few years, but I am itching to install the soundcard in my P160 system that has an early Win98 install that handles dos games well enough to run MOO, UFO, and TFTD straight off of the CD's. Does any body time delay grenades? The only time that I considered it was for placing a grenade on a stunned chrysalid. One other question: Does the demolition charge blow down walls or outer hull of a UFO? I keep meaning to try, but seldom have $1500 to spare on such needless experiments (or I just forget). |
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#1857 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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I forgot to mention that the blaster bomb may fly past its final waypoint. The simplest way to get it to detonate in the desired square (situation allowing) is to have it come down from above. Then if it misses the target, it will still detonate in its square. |
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#1858 | ||
![]() ![]() Join Date: Nov 2005
Location: ,
Posts: 2
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![]() You are right. I have to click on the "launch missle" icon to shoot the blaster but I can't create way points. It always hits the first red target.
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#1859 | ||
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![]() Hi its me again, could you please tell me how to get ufo enemy unknown to work under dosbax, i tried for hours and couldnt get it to work.
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#1860 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Secondly, D-Fend http://members.home.nl/mabus/dfend.htm is an easy front end to Dosbox. Instead of typing all those commands, you'll just have to use a step-by-step wizard.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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