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Old 07-06-2005, 12:55 PM   #11
lethe
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Join Date: Mar 2005
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Quote:
Originally posted by another_guest@Jun 6 2005, 10:24 PM
2) Early in the game, med kits and motion scanners are a good choice. But as soon as you can, switch to laser cannons. They yield the biggest profit without requiring additional materials like elerium. I'm not sure how the comparison between laser rifles and motion scanners turns out, so once you can manufacture laser rifles but no laser cannons yet, you could look into that.
And to avoid any possible confusion, with "the biggest profit" I mean the highest net profit per hour, per engineer.
Medikits are surely one of the best ways of income, not only in the beggining. Better than that, I think only alien alloys, but since I never bothered to compare exactly which pays off the hours better, I just produce them both, in different bases.
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