Go Back   Forums > Community Chatterbox > Tech Corner > Programming
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-09-2005, 12:16 PM   #1
Nick
Переводчик помаленьку
 
Nick's Avatar

 
Join Date: Dec 2004
Location: Protvino, Russian Federation
Posts: 340
Send a message via ICQ to Nick Send a message via Skype™ to Nick
Default

Here's the program, that determines your video card data. I know, that I "created bicycle", but I made it myself!... Almost. There were some problems with obtaining that data, because of OpenGL context, so I referred to sources for solution... But that's not matter. Hey, if you don't mind, post reports, that generates prog, here. Just for interest in what video you have.
Here's my report:

Quote:

****************** Characteristics of this video card ******************

Vendor : NVIDIA Corporation
Renderer : GeForce2 MX/AGP/SSE
Version : 1.3.1

Extensions :
1) GL_ARB_imaging
2) GL_ARB_multitexture
3) GL_ARB_texture_compression
4) GL_ARB_texture_cube_map
5) GL_ARB_texture_env_add
6) GL_ARB_texture_env_combine
7) GL_ARB_texture_env_dot3
8) GL_ARB_transpose_matrix
9) GL_S3_s3tc
10) GL_EXT_abgr
11) GL_EXT_bgra
12) GL_EXT_blend_color
13) GL_EXT_blend_minmax
14) GL_EXT_blend_subtract
15) GL_EXT_clip_volume_hint
16) GL_EXT_compiled_vertex_array
17) GL_EXT_draw_range_elements
18) GL_EXT_fog_coord
19) GL_EXT_multi_draw_arrays
20) GL_EXT_packed_pixels
21) GL_EXT_paletted_texture
22) GL_EXT_point_parameters
23) GL_EXT_rescale_normal
24) GL_EXT_secondary_color
25) GL_EXT_separate_specular_color
26) GL_EXT_shared_texture_palette
27) GL_EXT_stencil_wrap
28) GL_EXT_texture_compression_s3tc
29) GL_EXT_texture_edge_clamp
30) GL_EXT_texture_env_add
31) GL_EXT_texture_env_combine
32) GL_EXT_texture_env_dot3
33) GL_EXT_texture_cube_map
34) GL_EXT_texture_filter_anisotropic
35) GL_EXT_texture_lod
36) GL_EXT_texture_lod_bias
37) GL_EXT_texture_object
38) GL_EXT_vertex_array
39) GL_EXT_vertex_weighting
40) GL_IBM_texture_mirrored_repeat
41) GL_KTX_buffer_region
42) GL_NV_blend_square
43) GL_NV_evaluators
44) GL_NV_fence
45) GL_NV_fog_distance
46) GL_NV_light_max_exponent
47) GL_NV_packed_depth_stencil
48) GL_NV_register_combiners
49) GL_NV_texgen_emboss
50) GL_NV_texgen_reflection
51) GL_NV_texture_env_combine4
52) GL_NV_texture_rectangle
53) GL_NV_vertex_array_range
54) GL_NV_vertex_array_range2
55) GL_NV_vertex_program
56) GL_NV_vertex_program1_1
57) GL_SGIS_generate_mipmap
58) GL_SGIS_multitexture
59) GL_SGIS_texture_lod
60) GL_WIN_swap_hint
61) WGL_EXT_swap_control

************************************************** ********************

Generated : 03.09.2005 in 16:16
__________________
"Paladin work is never done..."


Nick is offline                         Send a private message to Nick
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 10:19 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.