Thread: My Little Prog
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Old 04-09-2005, 05:23 PM   #9
Nick
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Quote:
Originally posted by Koen@Sep 4 2005, 09:38 AM
w00t I get this:
(Can you read out the amount of video memory too?)

Code:
****************** Characteristics of this video card ******************

Vendor : ATI Technologies Inc.
Renderer : RADEON 9600 x86/SSE2
Version : 2.0.5147 WinXP Release

Extensions : 
1) GL_ARB_multitexture
2) GL_EXT_texture_env_add
3) GL_EXT_compiled_vertex_array
4) GL_S3_s3tc
5) GL_ARB_depth_texture
6) GL_ARB_fragment_program
7) GL_ARB_fragment_program_shadow
8) GL_ARB_fragment_shader
9) GL_ARB_multisample
10) GL_ARB_occlusion_query
11) GL_ARB_point_parameters
12) GL_ARB_point_sprite
13) GL_ARB_shader_objects
14) GL_ARB_shading_language_100
15) GL_ARB_shadow
16) GL_ARB_shadow_ambient
17) GL_ARB_texture_border_clamp
18) GL_ARB_texture_compression
19) GL_ARB_texture_cube_map
20) GL_ARB_texture_env_add
21) GL_ARB_texture_env_combine
22) GL_ARB_texture_env_crossbar
23) GL_ARB_texture_env_dot3
24) GL_ARB_texture_mirrored_repeat
25) GL_ARB_transpose_matrix
26) GL_ARB_vertex_blend
27) GL_ARB_vertex_buffer_object
28) GL_ARB_vertex_program
29) GL_ARB_vertex_shader
30) GL_ARB_window_pos
31) GL_ATI_draw_buffers
32) GL_ATI_element_array
33) GL_ATI_envmap_bumpmap
34) GL_ATI_fragment_shader
35) GL_ATI_map_object_buffer
36) GL_ATI_separate_stencil
37) GL_ATI_texture_env_combine3
38) GL_ATI_texture_float
39) GL_ATI_texture_mirror_once
40) GL_ATI_vertex_array_object
41) GL_ATI_vertex_attrib_array_object
42) GL_ATI_vertex_streams
43) GL_ATIX_texture_env_combine3
44) GL_ATIX_texture_env_route
45) GL_ATIX_vertex_shader_output_point_size
46) GL_EXT_abgr
47) GL_EXT_bgra
48) GL_EXT_blend_color
49) GL_EXT_blend_func_separate
50) GL_EXT_blend_minmax
51) GL_EXT_blend_subtract
52) GL_EXT_clip_volume_hint
53) GL_EXT_draw_range_elements
54) GL_EXT_fog_coord
55) GL_EXT_multi_draw_arrays
56) GL_EXT_packed_pixels
57) GL_EXT_point_parameters
58) GL_EXT_rescale_normal
59) GL_EXT_secondary_color
60) GL_EXT_separate_specular_color
61) GL_EXT_shadow_funcs
62) GL_EXT_stencil_wrap
63) GL_EXT_texgen_reflection
64) GL_EXT_texture3D
65) GL_EXT_texture_compression_s3tc
66) GL_EXT_texture_cube_map
67) GL_EXT_texture_edge_clamp
68) GL_EXT_texture_env_combine
69) GL_EXT_texture_env_dot3
70) GL_EXT_texture_filter_anisotropic
71) GL_EXT_texture_lod_bias
72) GL_EXT_texture_mirror_clamp
73) GL_EXT_texture_object
74) GL_EXT_texture_rectangle
75) GL_EXT_vertex_array
76) GL_EXT_vertex_shader
77) GL_HP_occlusion_test
78) GL_NV_blend_square
79) GL_NV_occlusion_query
80) GL_NV_texgen_reflection
81) GL_SGI_color_matrix
82) GL_SGIS_generate_mipmap
83) GL_SGIS_multitexture
84) GL_SGIS_texture_border_clamp
85) GL_SGIS_texture_edge_clamp
86) GL_SGIS_texture_lod
87) GL_SUN_multi_draw_arrays
88) GL_WIN_swap_hint
89) WGL_EXT_extensions_string
90) WGL_EXT_swap_control

**********************************************************************

Generated : 04.09.2005 in 11:37
Wow!... Well, now I know, that there are more than 61 extension.
About video memory - I am thinking about this too, but just don't know how to start.
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