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![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() JAGGED ALLIANCE 2
THE ABANDONIA CORPS So you wanna be a mercenary eh? Well, it aint that easy kid. Sure, there's the perks like earning good money, travelling around the world, meeting new people and no two workdays are ever same. But then again, there's the problem of death and moral stuff, but that really depends on who shot first. Still, If you think you got what it takes, then join in Abandonia Corps! We travel around the world, fighting for our bank-checks. At this time were about to start a long campaign taking place on small nation of Arulco. Everyone involved will get a daily salary and there's gonna be a huge bonus after this all is over. So sign up now! Fight for others, fight for your paycheck! What is this? A forum game, similar to the X-com: Abandonia Apocalypse. The game were using is Jagged Alliance 2, a strategy game which shares lots of similarities with X-Com games, but is slightly more deeper. This game will be played like the X-com ones; I play and post reports on my actions and results. You, the other people, can roleplay with your characters, provided that it doesnt affect too much of my gameplay. Sometimes I might give players some choices too, with the biggest one including weapons and some equipment. Not all can join though. At the beginning, I need 4 mercenaries for my starting crew, which means 4 players. As the game gets bigger, however, I have to enlist more and more mercenaries. Also, as some of you might know, the JA's mercenaries have their own unique personalities. The character behavior and name will be replaced by the ones forum memeber chooses. However, if mercenaries have habbits that affect gameplay, certain skills, hatred against some characters...etc, these will be implemented. Choosing your mercenary This will be the hardest part. As I cant modify any mercenaries (and I dont really want to), I will choose a mercenary based on what kind of character you want. Describe your character (more or less) and choose specific stats and skills you'd prefer; - Several stats, including: * Strength - the stronger, the harder. Basically, they can carry more stuff and hit harder * Agility - How fast the mercenary is. Faster characters tend to run to cover more, well, faster. * Dexterity - The reflexes of the character. Helps a bit with moving around, reacting and sneaking * Leadership - Efficient for training people and keeping up the morale. * Wisdom - The knowledge around war. Helps training and stuff. There are 4 different skills. Some mercs are good or at least average in all or two of these, but most are either plain warriors or specialized in one. * Marksmanship - Basically, how good shooter you are. Most A.I.M mercenaries have pretty good marksmanship, with the exception of couple of doctors so you dont really have to worry about this one. * Mechanic - With good Mechanic skill and a tool kit, you can fix stuff and also build useful tools. * Medic - The art of giving first-aid and healing wounds. This is the second most useful skill; no one will leave this country without a single bullet wound, so healing is must * Explosives - Handling explosives and setting them up. (note that grenades arent counted as explosives) - Specific skills. They're not listed when buying characters. These help characters in some tasks. These include: * Camouflage - Natural ability to use camouflage and blend in the enviroment like a chameleon. (That still doesnt make you invisible though) * Lockpicking - Master of unlocking * Hand to hand combat - You are well known from your fierce right hook * Teaching - You know how to explain stuff and teach other people * Night operations - Enchances your abilites to fight in night * Throwing - You throw better than average person. Includes stuff like grenades, knives and light-sources. * Knifing - You know really well how and where to stab someone * Ambidextrous - You have wonderful ability to shoot two guns at the same time * Sniper - Helps with handling sniping weapons and shooting from long distances * Stealth - Sneaking around and being quiet * Electronics - Ability to handle electronic stuff and extravagant equipment * Auto weapons - Better handling with automatic weapons * Heavy weapons - Better handling with bigger weaponry You can also write a bit of background and your characters personality. This has little affect gameplay-wise or with character choosing, but this will help me more when I (or everyone else) write about your character. (NOTE!: All mercs can only have two specific skills and some have only one. There are no combinations of every skill. Also note that couple of characters who know sniping and camouflage are expensive, so we dont have those at the beginning) So, when thinking about your character, pick skills and stats that you would prefer. Dont go overboard and remember that you dont necessarily get as specific as you wanted. More notes: 1. At the beginning: NO SUPER MERCS. These are Mercs that are good at anything and technically kill people with a blink of an eye. This is simply because I cant afford to hire these people. 2. If pick your skills by saying "average at everything, good in shooting", im going to take that as "I dont care", so watch out. 3. At the beginning, it is preferable that we need someone with medic skills. And no, this is not: Someone who has little bit of medic skill. Its dangerous out there and we need someone to pick a doctor character. Dont worry though: Lots of doctors can handle gun as good as well can handle a band-aid. 4. Realism! No talking spaceships or tigers as pets. 5. Male players get male characters and female players female characters. 6. Later on the game, I will get a choice to hire mercenaries from another company, M.E.R.C. These guys are cheap, but also pretty lousy and some arent really nice guys. However, they can be trained and will eventually gain better skills and their lousiness will bring more aspect to roleplaying. Our mission and story Our mission will be long and it will probably take time. Abandonia Corps has been hired by Enrico Chivaldori, a former ruler of small nation of Arulco. Aruclo used to be a prosperous mining-country, until he was overthrown by his own wife, Deidranna. Deidranna turned out to be a cold-hearted b**** and devilish dictator and soon the people started rebelling. However, people were silenced with her powerful army and now only handful of people dare to object her rule. Enrico himself had to fake his own death to escape the country, but promising that he will save it someday. And that day has come. Enrico has called us for our services to free the country, either by killing Deidranna or forcing her to surrender. He has given us starting money and promised that all the money sources (mining companies) we recapture can be used to hire more fighters and buy equipment. Again, Deidranna has a huge army. These soldiers arent amateurs and there's even elite forces. However, with good strategy, support, team-work and equipment, we can overcome this tyrant and free Alurco from her grasp. Technical Details 1. I will be using Gold version of Jagged Alliance 2, which has been fan patched (or modded). The patch adds lots of new gameplay stuff, like new equipment carrying system, and tons of new items and weapons. All weapons are realistic (from Russian Makarov to Walter PPK to Suomi Machine gun) and there's literally hundreds of them. 2. The game is hard and brutal and since I dont want to disappoint people who are in, there will be reloading in case character dies in combat. Heavily wounded can be healed though (except Wisdom loses through head injuries and dexterity loss with limb-damage), as long as we have a medic available. 3. Money is a big issue here. As I mentioned at the beginning, we start with 4 characters (five when im counted), but as we get the first mine and start earning money, we can, and will have to eventually, hire more mercenaries. I'l keep you posted when I need more crew. 4. I have tendency to start out project and end them all of sudden, but this will probably go on, as 1. Im currently finishing school with not much work to do and I only have a part-time job. 2. Im pretty much addicted to Jagged Alliance 2 right now 5. If we, and hopefully we will, finish this game. We can later on import characters for another campaigns. 6. Sometimes I might ask players to make decisions, so be prepared to give answers. 7. Later on after we have captured airport, a in-game website will open where we can buy weapons and equipment. I decided that people in the game can choose guns and specific equipment that they want their characters to use. Remember though that resources are limited, guns need ammo, store has limited number of stuff for sale, you cant carry tons of stuff (not without gun-holsters and backpacks) and you need to stay alive, not to mention that we sometimes have to do sacrifices for the team. When possible, I will try to list available equipment. We can also buy stuff from other sources. 8. If you know any story-related stuff, please, do not post spoilers. Lots of stuff happen in this game and there are couple of cool surprises. 9. Write roleplay. Its fun for you and fun for others. Just stay in the level of realism and please, no GTX'ing (I got power armor,I got talking spaceship/base, Im worlds renounced hired killer and technically Jesus of the mercenaries). Remember that this is not a scifi game. 10. There will be no cheating. 11. There will be no regular schedule. 12. The game will be played on novice mode. Im not expert on these games and I like to have shorter battles. Plus, this will mean less reloading. 13. As mercenaries tend to have personalities, it might happen that some mercenaries just dont like each other. Sometimes this leads to dismissal of one mercenary or just separating these two from the crew. I dont know all the character conflicts, but I try to avoid as much as I know. 14. More game mechanics will be explained when its necessary. Hired mercenaries ![]() Col. Jesse "Chosen" Ojala A grizzly veteran and leader of the Abandonia corps. Has fought lots of battles, got lots of scars but still just cant stop fighting for little people. Thanks to good Finnish military training, he has high marksmanship. Also, he learned up few skills while working couple of years on a electronics shop, fixing computers and VCR's. Speciality skills: Electronics Night Operations Skills: Agility: 71 Dexterity: 71 Strength: 50 Leadership: 85 Wisdom: 78 Level: 2 Marksmanship: 86 Explosives: 0 Mechanic: 70 Medic: 0 Equipment: HK-MP5 Machine Gun (with two magazines left) Insight LAM-200 (attached to HK-MP5) Extended Ear - Listening equipment Kevlar Armor Night Vision Goggles, Gen II (attached to steel helmet) Steel Helmet Camouflage kit Metal Detector LBE Gear TIMS Combat Pack Bipod (NOTE: Chosen is the only character in the game which was self-created. This is done via specific thing and cant be done repeatedly.) ![]() Cpt.Lepedus"Tomekk" Tamás Hyperactive, bad tempered and curious. Just like a teenager. Being a member of the United States Army, Captain Tomekk fought many battles in the Middle-East, from the Gulf War to Iraq. He got kicked out of the army after he directly disobeyed orders and attempted to save civilians, which ended pretty badly. Nowadays, he's a mercenary and just decided to join his old buddy, Chosen, in his "crusade for money". Speciality skills: Lock Picking Electronics Skills: Agility: 60 Dexterity: 88 Strength: 90 Leadership: 24 Wisdom: 79 Level: 4 Marksmanship: 84 Explosives: 78 Mechanic: 63 Medic: 11 Equipment: SPAS-12 Shotgun (with 1 package of regular shells) Locksmith kit Leather Jacket Steel Helmet LBE Gear Weekly paycheck: 10,000$ ![]() SGT. Mikail "Fubbles" Brown Began as a Mercenary helping Serbs in Croatia. After the violent wars ended in late 1990, he found himself out of a job. Enter the Abandonia Corps! He was an acting combat medic for Serbs in battle, but learnt as he went. Days out of the field have made him lose some ability and has skill with the AK-47. Has accepted death. If your friends bleeding to death right beside him, he won't care. He saves the ones who can be saved. Speciality skills: Throwing Martial Arts Skills: Agility: 94 Dexterity: 87 Strength: 82 Leadership: 6 Wisdom: 75 Level: 3 Marksmanship: 79 Explosives: 31 Mechanic: 23 Medic: 51 Equipment: Sig P226R pistol (with two extra clips) Throwing knife Combat Knife First-aid kit Flack Jacket Holster Rig LBE-Gear Weekly paycheck: 5,500$ ![]() Lt./Dr. Eyuil Sratas Gpwak An honorably discharged US marine, currently doing freelance work. Being an honorable sort, Eyuil joins Chosen's forces. Speciality skills: Night Operations Martial Arts Skills: Agility: 92 Dexterity: 81 Strength: 73 Leadership: 26 Wisdom: 91 Level: 3 Marksmanship: 63 Explosives: 20 Mechanic: 19 Medic: 87 Equipment: Type 85 Machine Gun (with two extra clips) Laser Sight (attached to Type 85 Machine Gun) Flack Jacket Steel Helmet Throwing Knife 3 Medical Kits Holster Rig Tactical Tailor 3-Day pack Weekly paycheck: 7,500$ ![]() Andy "The Panther" Panthro A veteran of war, with lot of knowledge about fighting and combat. Patient teacher, but has tendency to act sarcastic. Also a source of tons of war stories. Speciality skills: Teaching Skills: Agility: 83 Dexterity: 86 Strength: 85 Leadership: 22 Wisdom: 76 Level: 3 Marksmanship: 81 Explosives: 40 Mechanic: 65 Medic: 48 Equipment: HK UMP45 Machine Gun (with two extra magazines) Foregrip (attached on HK UMP45) Kevlar Vest Steel Helmet Tool Kit LBE Gear Tactical Tailor 3-Day pack Weekly paycheck: 8000$ ![]() Ira Smythe A former member of the American humanitarian group which was send to Arulco to help its people, Ira later joined with the rebels so she could help free the country. Now member of Chosens group. Speciality skills: Teaching Skills: Agility: 72 Dexterity: 91 Strength: 55 Leadership: 14 Wisdom: 83 Level: 2 Marksmanship: 55 Explosives: 2 Mechanic: 8 Medic: 40 Equipment: HK P7M8(with two extra clip) Steel Helmet Two first-aid kits Medical Kit LBE Gear Tactical Tailor 3-Day pack Revolver Holster TNT (with detonator) Weekly paycheck: None (Ira is a rebel, and works for free to save the country) ABANDONIA CORPS IS CURRENTLY NOT HIRING ANYONE. HOWEVER, WE WILL LOOK INTO RECRUITING MORE PEOPLE SOON. IF YOU WANT TO BE IN LATER ON, JUST POST HERE. YOU WILL BE RECRUITED WHEN I NEED NEW MERCS. FIRST COME, FIRST SERVED. Last edited by TheChosen; 06-05-2010 at 09:55 PM. |
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