So, back to the
future playthrough:
I decided I'm strong enough to finally get rid of Jaheira. Between her leaving again (where you have to destroy two group of harpers in their guildhouse going in-and-out) and Dermin's final I dpn't know howmany days must be spent, as they did not appear to me anywhere in Amn - I had to go to the De'Arnise Keep to make them appear, and they came right aftera sleep (which is convenient for you can cast Stoneskin and still have it after the sleep). Send Jaheira ut of the way, release 2 sunray, and finish the fight (if you casted MMM before sleep that remains too).
During this the bard guildhouse keeps rolling of course. I went for the best result (naturally, although just once it'd be interesting to see the play suffer like a slimegod), with one possible exception. While hiring the famous musician according to one source is the very best solution in terms of quality of the play, I wanned to see
my troupe happy, so I went rewriting the music "myself" and let Marcus play it. That reaction is just heartwarming, and, well, we have to think about developing the future generation of bards, non?
Also, while the net says to the barbarian invasion from the one before 7-30(!) days passing, or in accordance to the ingame story 13 days as it should be, it only took me no more than three days to happen!
The bug which causes Elminster to appear and give the Harper Pin is STILL bugged and demands 5 days real time (if not romancing) instead of ingame time... So just use the console.
Oh, and despite the description the item is Harper Only (until we get Use Any Item of course).
And just for a sidenote, here is the best map I could cut from the various sources for WSK lvl3:
Yes, I see the picture is too big for the forum but if you copy it out you'll see the whole of it.
NOTE: yes, the graphic is cheating. With 1 attack per round you actually do 1 attack while you see 4 attack to happen.
Also, the Boots of Speed with this pathetic sluggishness gives no extra (half) attack, I even think it leads to missing out on attacks. I suspect the engine tries to syncronize the visuals and the unrounded number of attacks. This is of course conclusion from what I see from the attack-rolls. So with low attack per round do not wear Boots of Speed in battles if you can afford that.
Shadow Dragon:
finally I was able to stand shadows, although for the first light gem I had to cast a sunray to get rid of the horde. Yep, Daystar's ability would also suffice, but you know, inventory-space.
Unfortunately the dragon sees the invisible (Mislead won't work). My initialide a was to greater malison + chrmatic orb or similar, but I had enough stuff left to try my luck. Precasted stone skin, released Ras, casted MMM with arrow of dispel as weapon (I'm not sure if the "MMM carries abilities" apply here, but there was nothing to loose and a lot to gain), also mirror image, draw upon holy might and finally offensive spin (it is bloody hard to hit the thing with this char's thaco). Had to throw in some other spawns (doesn't really matter, they are to make the monster waste its memorized spells), but eventually worked it down with 2 MMM and like 5 magic missile.
The Shadow Lord was almost pathetic, and just this first time I saw I don't have to kill Shadow Patric (does this mean the Shadow Lord is SpongeBob?).
Btw, Valygar's armor (Crothala Family Armour) is bloody strong! It has the same AC as the Melodic Chain, but also gives resistances, immunity, AND don't hurt the thief-abilities!
At Firkrag the traps from HLA comes in, so that's no biggy. Still rising eyebrows how will I finish Watcher's Keep lvl 3, but now I at least I have something better than the Staff of Rhynn (namely Carsomyr).