Quote:
Originally Posted by yoga
Whos character,please?
Preparing to leave the town after Yr sincere help?
175 KB for color picture is so small size.
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Not sure what ur looking for.
MY character currently is a bard (check title of posts).
For YOUR character a what-to-do list:
- enter sewer
- go until you enter castle
- kill Gromnir
- go to pocket dimension (use the special ability)
- leave pocket dimension, and you'll be offered to be transported outside the sieged city.
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The first Jaheira-related fight was ... less challenging then expected. What you need is 1 Stone skin, 1 Mirror Image, 1 Melf's Minute Meteor (MMM from now), 2 Sunfire. Buff yourself up (MMM just makes life easier, and avoids consuming supplies), go in, PAUSE during the loading screen so you can send Jaheira away and place yourself in a position you can effect everyone, then ASAP start casting the two sunfire to get rid of the numerical superiority. When that's done RUN AWAY like mad to avoid possible condition-spells (confusion, held) and to get rid of the lesser earth elemental. Save, and finish mopping the floor. Also do not forget to find Montaron's body for 20K exp.
WARNING: Do NOT have ANY kind of invisibility on you when you enter the compound! The battle will not start unless you're 100% visible!
TIP: if you have some stoneskin left from the fight I suggest go and kill the sea-troll in the sewers. It is too though to fight without protection, but your leftover should be enough to win finally (MMM's autohit helps too).
Getting the Horn of Valhalla has the basic "find an immunity spell, or magic resistance and reload until it kicks in" methods, but rly the most simple way is to have someone for a second and let her/him take it for you. This whole "you're mazed for 2 minutes, so it's game over" thing is quite ridiculous anyway.
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The De'Arnise Keep is pretty ok area at lvl 15-16 with 2 "waypoint", but before that let me mention 2 things:
- I could identify a coursed scroll at lvl 15. That's like 85 lore or sg.
- I met an event before I never encountered during any of my playthrough - for obvious reason. As I did not do the Copper Coronet immediately I met 2 slaver leading a slave at the entrance of the Copper Coronet. Theslave asked help, so I force-attacked the slavers who turned hostile and defeated. This worthed 5K exp.
So, Nalia's Keep has mostly 1on1 fights with trolls who aren't impossible (although can hit a lot, so prepare to stand around lacking any medic around). The main hall should be avoided or handled
very carefully with its 4 trolls, but as you can avoid them it's not that serious. The guard captain is. I tried the method which did work in vanilla BG2, but seems it is no longer there anymore in the recent patch. So have to kill him. To do it quaff a potion of speed, run around him softening by arrows until he drinks it too. That's the time to leave the room, close the door and just wait until the effect expires (there's always a sound-effect). To ensure victory I casted Draw Upon Holy Might and offensive spin - this turned the table.
The second is TorGal the local boss. That's one big troll, immun to invisibility (he smells you) and a good portion of magic resist. First drink another potion of speed because he can slow and statdrain you. Cast Mirror Image, and whatever defensive spell you still have (I only had improved invisibility). Also cast MMM. Don't forget to summon stuff (horn of valhalla, spider figurine). After all this run in and lure him out closing the door behind him to lock out his two bodyguard. Then kill him. I used offensive spin 'cause MMM is not autohit after all, and 3 magic missiles. Still need a couple of good hits, but manageable. To kill the two greater troll 1 potion of firebreath was used (basically Aganzanar's Scorcher).
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Trademeet:
More trolls trolling. If you go cautiously they usually pose no problem. For variation there be humans. Their first group is fighting some trolls,
which are bigger than usual. Your job is to find balance so the two group kills each other leaving a totally weakened single opponent for you. I suggest you kill the mage, and the first troll falling. BEWARE, a lot of times these trolls don't die on fire! Acid still works as intended.
The second group is more dangerous if not more annoying. Drop in a cloudkill (use a wand), and let's hope after it dissipates they won't heal each other and do other foolish things soyou can kill them with (piercing) arrows.
The raksashas (yes, as you can steal you might as well work for the djinns instead of fighting them) are immun to magic or something, but one stoneskin and a MMM can carry you a long way (kill the boss first, the others are weaker). Support the MMM with offensive spin!
You just gained a new necklace which renders you immun to poison. Don't forget, you got a new, +2 longbow from the De'Arnise Keep too.