Quote:
Originally Posted by alexdory
I would like to model a new track but I don't know if it would be possible , as far as I know it's not mod-able and the file formats are proprietary ! Do you have any info on that ?
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As far as I'm concerned I tried some years ago to understand several of the formats used in this game, partly from curiosity and partly just for fun. I even started writing an import plugin for Blender (the 3D software), but then moved to other projects... I recently started to play with it again to make it work with the latest Blender version, and I took the opportunity to try to improve the format support as well.
So far I'm able to import enough formats to load the world and cars meshes into Blender, and properly textured, as you can see on the screenshots below. There's no export for now, but writing the export counterpart of an existing import code would only be a matter of devoting time to do it.
The JAPAN track:
All the cars:
Well, for now I have no definite plan to go really further, but I thought the info could be worth being shared here anyway.
Oh and BTW, on the
Ignition page of Wikipedia we can read:
Quote:
Originally Posted by Wikipedia
After Ignition was released many computer enthusiasts started to create additional tracks and types of vehicles to broad the content of the game.
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This seems to be just plain wrong.

I have never heard about custom content, nor about a way to create it... Anybody can confirm whether it's true or false?