If anyone has the Codex Scientia, it would be cool to get a writeup of racial attribute modifiers. I've been looking at those for Daggerfall @ UESP, but I'm not sure if they weren't different in Arena, especially with some not making much sense (like only negative modifiers).
In unrelated news, I'm playing the version off Bethesda's site, and I've noticed two things: goblins don't carry any treasure, and no spellswords (or was it rogues?) spawning in the Imperial Dungeons. The version purports to be 1.06, which should be the latest, and I've always applied the latest patch on all versions of Arena I've played.
Ok I tested it again with a "Gold" version I've found on the net. Two objective results so far:
- In Bethesda's version, goblins give no loot. In the Gold version, they give minor loot (dagger, staff, 40 gold). This seems like an improvement because without loot killing all those goblins felt very unsatisfying.
- In Bethesda's version, the target cursor is grey. In the Gold version, it's red. This seems like an improvement because it makes the target cursor easier to see against dungeon walls.
Also it seems to me that goblins are much quicker to attack in the Gold version. In Bethesda's version, they seemed rather tardy and just stood there most of the time. Also in Beth's version they almost never managed to hit my high agility Argonian; in Gold they can kill you if there are two of them.
I haven't been able to reproduce Nightblades or Rogues attacking you in the Imperial Dungeon, but I can clearly remember powerful human enemies there in some versions I've played. Weird. Maybe my level was too low (3).
Considering the above I would recommend to play the Gold version and avoid Bethesda's version. Maybe the latter isn't properly patched.
Last edited by Sacred_Path; 22-10-2013 at 05:10 AM.
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